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Thread: Positionals

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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CKNovel View Post
    snip
    I know about all that stuff and i´ve read about MCH changes or the lately "bard buff is a joke" etc. The most here seem to look only on QoL and some ff.logs parses and you forget a lot of stuff. It´s not all about numbers and FF14 is far away from being that hard game you might want it to be. Judging by 90% players is far away from being realistic too. The game should be fun and SE´s goal is to keep as most players in the game. I know a bunch of players which perform under 50% or even never reach green, but they´re able to kill E9-E11s. That´s how the reality looks like.

    Just look at the classes. Those who bring nothing but DPS to the group (SAM/BLM) are top dps. Close behind them are the other melees and casters which bring rezz, medigation or groupbuffs to the party. Phys. range are behind them, yes, and the reason is pretty obvious: THEY`RE EASY TO PLAY!

    You´ve medigation, groupbuffs and you can freely move. Casters and melees are way harder to play to perform well. Imagine all where on the same dps level, who would even touch a blackmage to beat a boss, when you´ve a way easier variant called machinist? It just makes no sense and it´s the same in every game. Low skilled chars are fine and more than enough to beat the game but will never reach the level of a nearly perfect played skilled character. It´s a mindgame, otherwise 80 or even 90% won´t touch them. That the most humans always go the easiest way for their loot is reality.

    Balancing bosses and classes around 17 classes with X skills is far more than looking for some dps numbers. And you forget completely, that the game is about "fun and rewards".

    Not everyone plays the rotation perfectly, not everyone is able to adjust to the boss 100%, not everyone can time XY, not everyone has the motivation to learn a class till the end... You´ve to cater this audience and phys. range are completely easy to play and forgivable. On top of that they support the complete raid with buffs or medigation. The only con is, that they have a lower damage output, but that´s still more than enough to beat the content. Those classes help such players a lot to complete the endgame, meanwhile other classes reward playersided skill-scaling.


    Just look at OP or the 1000 other threads from players who don´t want to play positionals, who want this or that QoL change or whatever. Player-made issues from guys who don´t like XY or just look at some numbers. There are enough players who like such positional play, higher skill-scaling or can understand why things are like they are imo.

    If anything... then melees and caster should get a nerf. Having like 2-4mins left on the bosses in a high dps group is a joke if we talk about "savage". But phys. range should NEVER be on the same dps level like the rest. They´re too easy to play and too forgiveable.
    And say whatever you want, of course for skilled poeple "mobility means nothing". But it´s very helpful for those who can´t do better and phys. range can always adjust easily for the whole raidgroup, so the other dps can have a higher output.

    The current game is well balanced, just too easy to cater the majority.
    (1)
    Last edited by ssunny2008; 01-25-2021 at 05:10 AM.