Quote Originally Posted by ssunny2008 View Post
They don´t underperform that hard.
Big oof.

I'm taking those numbers from the 90 percentile which means it's about players with good gear and good knowledge of their job, no need for server tick or mystical thing, there's no difficulty to reach 90 percentile:

By rDPS standard, MCH is still above DNC and BRD but behind the melees. Unless you look at speedkill and top logs where DNC will be better.
What's 1k when the average rDPS is 22k, that's only like a "mere 5%".


Gameplay wise
, mobility has never been as useless.
E9S will make you loose a whopping 3-4 GCDs if you aim to play safe.
E10S will force you to get out of the aoe, you can loose 6 GCDs if you are playing really safe oh no. And if your group care about DPS, you won't even see the 8 towers, the only mechanic that either bother casters or melees.
E11S is permanently melee, when there is "big" mechanics, you can't even target the boss. You can loose one GCD on ring pattern if you badly screw up, thunder patterns is generous enough, you have enough time to get out and get back in.
E12SP1 remains melee friendly, the boss hitbox is so large, I think it's one of the largets I've ever seen you can do most mechanics at max melee range with no problem. Lion rampant has already easy uptime strats.
E12SP2 is melee friendly aswell. You can't target the boss during heavy mechanics or you're stunned.

There is not a lot of "uptime strats", maybe one if you're looking to cheese E10S, but Lion rampant is already quite melee friendly. There is not a single boss that forces you to run for more than 3 seconds. Melee uptime will easily reach 99%.
Meanwhile playing as a ranged, you're most of the time at max melee range due to healing, AST stars or mechanics. There is little to no mechanics to bait, mobility doesn't helps you doing mechanics, on the opposite it forces you to DPS as much as possible while moving for mechanics to close that gap. Utility wise it's ridiculous, MCH only has Tactician.

Even during last tier, ranged were still lagging behind, but caster were still the best jobs rDPS wise. Even RDM was right behind SAM on E8S. And it was the most mobile tier!

rDPS wise they're too low and there is no good reason to be that low. Especially not when BLM is sliding around, SMN with 40% unpunishable casts (But SMN really needs a rework, I do agree with that) and RDM with half casts. Casters are extremely mobile this expansion. Should ranged be lower? Yes if you want, but everyone agree that right now they shouldn't be that low. And if they're lower, they should have additionnal tools to help the team, not have a useless mobility, redondant for the group.

Ranged are subjobs only usefull to silence and mitigate on a 120s CD versus Addle and its 90s.
Look at me running in circles in front of the boss, is that the mobility you languish for?