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Thread: Positionals

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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Cetek14 View Post
    From my point of view positionals are pure annoyance. Ranged jobs can move freely, and often output higher damage per second, while melees are tied to very tight spot. Most of the time you are forced to ignore them, because newer fights are more "action combat" focused, so you can't just stand wherever you want.
    That´s not correct.

    If we talk about trash-adds in dungeons, of course physical range will out-dps others, they can move and attack freely with their bunch of aoe abilities. But if we talk about real endgame bosses, it´s up to the players and the boss mechanics.
    Overall caster and melees are pretty even in damage if they´re played well and the player behind it is able to adjust to the boss mechanics. Physical range are slightly behind in damage, BECAUSE they´ve the freedom to move anytime anywhere and dancer + bard are more "raid-supports" anyway. Blackmages are the strongest right now, but that is up to the actual content and they clearly can´t move as they want. Mostly the raidgroup have to adjust for them.

    When a phys. range out-dps a melee with even equip, then it´s mostly a skill-difference between both players and in really really rare cases boss mechanics depended. But the top players will proof the 2nd part wrong every time probably even without uptime strategies.
    (4)
    Last edited by ssunny2008; 01-24-2021 at 09:07 AM.