Quote Originally Posted by Rymi64 View Post
Honestly i think the dev's removed management of GL because once you learned how to maintain it it became a non mechanic since it was actually easy to maintain at max level and even at level 70 and so now are laying the ground work for next expansion that leads to less restrictions when it comes to their abilities
It's legitimately hard for me to be excited about whatever supposedly future mechanic Monk is going to get when they didn't know what to do with the mechanic it had for the better part of a decade. The changes to the job from HW to SB to ShB have only been consistent in their inconsistent understanding about what the kit has ever needed.

Hell, for a good chunk of ShB, positionals WEREN'T a concern for Monk, on top of maintaining GL being a non-issue until the boss did something that prevented us from using ANY of the existing tools in the kit to maintain it! It was practically in the state people have been demanding it to be in, and yet despite also being one of the best DPS in the game, it was underplayed and people complained it was still "too hard."

People have said that if GL was part of the identity of the job, then it "wasn't ever interesting," and honestly I cannot understand that mindset in the least. I played Monk from HW, when I came to the game, all the way until ShB, when I dropped the job out of frustration over how little SE seemed care for it. So many other jobs in the game are more or less "feature complete." Monk is not, arguably never has been, and removing something from it is nowhere near exciting, much less a "good start" when said "good start" left the new additions to our kit looking preeeeeeetty sus still.

It's a similar situation to the complaints over positionals in this and other threads they've cropped up in, and the argument is still made in poor faith every single time. If you don't like positionals, there are jobs where they aren't a factor. The absolute worst thing the devs could do to melee DPS right now would be to remove positionals entirely under the "guise" of accessibility. Not every job needs to appeal to every player, especially when the game offers so many options as is.