Quote Originally Posted by ItMe View Post
I don't follow.
In what way does it make the open world tedious?
Like... oh no it's awkward to hit positionals on the trash mobs littering the overworld?
I honestly don't see SQEX removing them just from the overworld. Having the class work the same in all content (but PVP) is important. Cutting them while in the overworld doesn't add anything.
Because it's a pointless tax on my damage (and also fun since I play samurai mainly and missing positionals means less kenki) while being out and about in the open world. Or when I grind fates. Ground a lot of fates this last expansion thanks to the bi-color gemstones and you know what sucks? 1-3 manning a boss fate and tanking it as a samurai so I can't hit my positionals (outside of using low blow and true north obviously).

Like I see the value of the positional requirements, they make melee just a little bit spicier than ranged and I can appreciate that. But if I don't have something that can tank for me, then it just sucks out loud.

Although, joke answer, buff the hell out of chocobo enmity generation and that would work too.