You're basically complaining that a tank actually needs a bare minimum of thought, and that you actually should know the basics of tanking to actually play. I don't agree with this assessment.Let's not kid ourselves and start talking about how "well the tank needs to do xyz and position xyz" when 95% of players do not run with statics and only guild members and even then a lot of aoes in this game spawn at random spots around the boss.
There should be MORE instances where the boss needs to be repositioned to do a mechanic, and there should be LESS instances of mechanics being static.
Uhh, sure the tank changes are terrible because it serverely dumbed down Tank Gameplay as a whole, NOT because you can't use "mitigation". Tank positioning and mitigation are _BASICS_ of Tank Gameplay. Learn it, it's not that hard.Yes as a tank main and with tank changes in 5.0 the vast majority are terrible and can't even use mitigators let alone position the boss for melee so thats also a huge problem
Yes, cause caster gameplay is literally picking a position on the arena where you can stand still and cast spells. Most of casters doesn't have movement.As a caster I can slam everyone and everything from any angle but melee I have to hike around and pick sides?
Melee gameplay is literally sticking to the boss and moving at an angle. You literally have free movement, no cast times (unless it's a Midare) as long as you're within Melee Range.
We don't talk about Physical Ranged.
Most roles revolve around a core skill that you have to learn in order to play it differently(Physical Ranged used to have one but ehhhhhhh....), and tank is no exception. Learn the basics of the role and enjoy the extra gameplay.