Quote Originally Posted by SiriusSaltstice View Post
I get accessibility is good for an mmo, but sometimes the devs go too far, and make the class so dull that said people won't play it.
True. A lot of the jank that jobs used to have made for some really interesting gameplay options, and a lot of the old systems made it so that there's a lot of little things you can learn about a job while you're playing it.
Sure, GL is a easy to maintain, but so is BoTD, but that didn't result in Dragoon losing BoTD, they built on top of it and made it a core mechanic of the job. Same as Enochian.

And the worse thing is, the community actually figured out a way to actually build on top of it last expansion with TK Mnk, but they only ever implemented the concept officially in PvP(and damn that was fun). They're literally aware that it existed, but they just went "Oh well" and removed it entirely. Why couldn't they just build on top of that? It definitely adds a lot more gameplay depth to Mnk compared to Launch Mnk and current Mnk.

I understand that they removed GL from the job because they wanted to add more things to it blah blah blah. But, I'm not holding my breath for it.
I severely doubt that they'll do anything more complex than ARR Mnk with the way their job design philosophy is.
I'd love to be wrong, but from what the Famitsu interviews imply, they're not going to add another system to Mnk to replace GL. This is the current state of 6.0+ Mnk.