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Sujet : Positionals

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  1. #1
    Player
    Avatar de IruruCece
    Inscrit
    aot 2019
    Messages
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Citation Envoyé par Nothv13 Voir le message
    Did yo know BLM have more tools to deal with their dps downtime issues than MDPS do along with a much simpler rotation? Did you know all MDPS have positionals? Hell, DRG has an ability that requires you to hit 2 positionals to even activate it. I'd expect that on the Monk, nope shoved onto DRG for some stupid reason instead of tying it to their current mechanical focus.
    You seem to not understand that BLMs have their own challenges forced onto them by mechanics outside of their control. Every job does. That's the point.

    You do make one valid point: Monks SHOULD have more interactions between their buttons to make the positionals more rewarding. If there is a single thing from DRG I'd like to see on Monk, it'd be more of that. Successful positionals should result in more powerful variants of moves, it'd be easier visual (and numerical) feedback on pretty much every level. It might tick off people who think they are being harshly punished by SE for failing one or several, but I don't really care too much about what they think anymore.
    (1)
    Dernière modification de IruruCece, 08/03/2021 à 10h43

  2. #2
    Player
    Avatar de Nothv13
    Inscrit
    aot 2013
    Messages
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Maître d'hast Lv 88
    Citation Envoyé par IruruCece Voir le message
    You seem to not understand that BLMs have their own challenges forced onto them by mechanics outside of their control. Every job does. That's the point.

    You do make one valid point: Monks SHOULD have more interactions between their buttons to make the positionals more rewarding. If there is a single thing from DRG I'd like to see on Monk, it'd be more of that. Successful positionals should result in more powerful variants of moves, it'd be easier visual (and numerical) feedback on pretty much every level. It might tick off people who think they are being harshly punished by SE for failing one or several, but I don't really care too much about what they think anymore.
    Again though, BLM have more tools to deal with those challenges than MDPS do.

    I'd be good with that. DRG, the positionals were always bonuses, nice to hit, never required, yet were given a skill that required positionals, doesn't fit. Let monk have that type of stuff as it has always been Monks wheel house. I'm not against positionals that are meaningful and or fit the design of the class, I'm against positionals that are added simply for sake of complexity like raiden thrust with minimal benefit. Either make them meaningful and fit the classes or just remove them.
    (1)

  3. #3
    Player
    Avatar de IruruCece
    Inscrit
    aot 2019
    Messages
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Citation Envoyé par Nothv13 Voir le message
    Again though, BLM have more tools to deal with those challenges than MDPS do.

    I'd be good with that. DRG, the positionals were always bonuses, nice to hit, never required, yet were given a skill that required positionals, doesn't fit. Let monk have that type of stuff as it has always been Monks wheel house. I'm not against positionals that are meaningful and or fit the design of the class, I'm against positionals that are added simply for sake of complexity like raiden thrust with minimal benefit. Either make them meaningful and fit the classes or just remove them.
    Frankly, if I were a serious progression raider, I wouldn't want to go into a savage/extreme with anyone, regardless of their chosen melee DPS, who thinks of their positionals as something that's "nice to hit" when they feel like it. Yes, all content is clearable with minimum effort. Better groups of players who hit their positionals more often will clear faster and more consistently than people who don't even bother to get everything out of their job that they can. It's not even asking for perfection, it's simply asking for effort, and your posts have consistently been about whining that some additional effort is required for some of your weaponskills.

    If SE balanced the game entirely around people who just want to be able to hit buttons on the boss without worrying about potential interruptions to their rotation, the game wouldn't have made it past Heavensward. I'm convinced if they did make landing positionals more meaningful by giving them a serious damage buff, the complaints in this and other recent threads about them would barely change, because at the end of the day there's a lot of players who don't want to do them and don't want to feel "punished" for not doing them.
    (5)

  4. #4
    Player
    Avatar de Nothv13
    Inscrit
    aot 2013
    Messages
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Maître d'hast Lv 88
    Citation Envoyé par IruruCece Voir le message
    Frankly, if I were a serious progression raider, I wouldn't want to go into a savage/extreme with anyone, regardless of their chosen melee DPS, who thinks of their positionals as something that's "nice to hit" when they feel like it. Yes, all content is clearable with minimum effort. Better groups of players who hit their positionals more often will clear faster and more consistently than people who don't even bother to get everything out of their job that they can. It's not even asking for perfection, it's simply asking for effort, and your posts have consistently been about whining that some additional effort is required for some of your weaponskills.

    If SE balanced the game entirely around people who just want to be able to hit buttons on the boss without worrying about potential interruptions to their rotation, the game wouldn't have made it past Heavensward. I'm convinced if they did make landing positionals more meaningful by giving them a serious damage buff, the complaints in this and other recent threads about them would barely change, because at the end of the day there's a lot of players who don't want to do them and don't want to feel "punished" for not doing them.
    Yet that is what they are for pretty much all the melee classes but monk. Nice to hit. They account for such little dps. The SAM for example, the positional account for less than a percent of the dps, so small crit variation can and will completely hide it.
    (1)

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