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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Battle High needs to go.

    As much as I understand Battle High is a means for overcoming the opposition, the problem stems from Battle High granting benefits as long as you don't die. I think this should change, only to reflect who has been giving huge contributions and not some end-all be-all buff that can steamroll games. The moment a group has 5 Battle High Vs on DPS, everyone else is toast. Sure, you can burn them down, but they're difficult to kill not only because of the DPS they can do, but also the healing that's given by healers since they're going to get a lot of Assists.

    The problem presented however by removing Battle High is that games will go longer. Is it worth removing the buff to only be an indicator of team contribution for games to run the clock down?
    (8)

  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Just get your own battle highs and kill their battle high's.
    (11)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Just with killstreak benefits in games in general, I can see why they might seem bad to have someone who is ahead get more ahead, though the reality of not-dying being the mathematically correct way to win is not enough to condition self-preservation and to dissuade reckless action. Some kind of benefit that encourages you to not only stay alive but get a lot of kills while doing so is a nice way of supercharging psychological reward systems to get people to play better. It is no foolproof and a BH is not always indicative of good play, though good players will have them often.

    There is also having to weigh the opposite outcry, of when people moan about there not being enough ways for an individual to make a big difference in 72-player PvP... which is entirely false. A player who plays well will of course make a sweeping impact with or without BH, though I think some kind of visual indicator for allies and enemies alike of who is performing well creates a lot of fun and interesting dynamics. The system that is having the same few melee DPS pulverize one team, is also the system that might, say, allow a veterans to leverage the load of someone new to PvP a little better and feel like you have a little more agency in your victory if you know how to play.

    There are some general momentum problems where a winning team has a host of BHs which can lead to a more oppressive lead, though I don't think that is symptomatic with the BH system itself. Stuff like the impending changes to force freelance to break player distribution apart is a nice start, and they can look at more comeback systems if they feel they are necessary, though I regularly see teams in a dumpster at the start come around to something near the end of things so for the most part I think it's fine. I think melee are scaling too well with BH, though I think there are some lethality issues largely a result of the +15% damage on melee being unnecessary.
    (1)

  4. #4
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Dont remove it, but maybe you can give ot to people who snatch the ground too... killing give to much reward in the new pvp, and ninja too op
    (4)

  5. #5
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    This rendition of Battle High is what I think really is the problem (disregarding the change of premades to 4 and the GC sync stuff). The old Battle High required you to get four kills (then eight for Fever) without dying to receive a buff to damage done. You lost it all if you died once and had to start again. People easily got around it by killing the person, making them lose their damage boost. This also was a deterrent for having someone extend too far and getting too greedy for kills.

    The new Battle High system allows you to stack it without killing anyone, with 2 points for an assist, while killing gives 10. I could assist 50 kills without a kill myself and get Battle High V and only cast Fire once on them each time. It is also coupled with the fact that if you die, you only lose half the damage boost that you had pre-death. So High V lowers to High II on death, which still gives a boost. The assist system allows for more Battle Highs across a team that is destroying others, which then leads into destroying the other players even more than before. There's no serious repercussion for dying if you only lose a portion of the boost compared to the whole boost.

    With the old system, you could have one person with Fever and some pocket healers do outstanding damage and carry, but now that everyone on their team ALSO has access to the buff, it just leads to more snowball, even if you kill the person who is contributing the most.

    Though there are some strength problems with some melee DPS that need to really be addressed (hello, ninja), this is what some of the general problems with new Battle High are.
    (2)


    Also known as Yukikaze Yumishi on Midgardsormr.

  6. #6
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Miminming View Post
    Dont remove it, but maybe you can give ot to people who snatch the ground too... killing give to much reward in the new pvp, and ninja too op
    But.. it's PVP. Player VS Player. The main goal is to fight each other, everything else is a side objective. Sitting on nodes for 10+min is boring as hell.
    (9)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    The tank/melee innate damage/defense buff needs to go. It was needed in 4.5 when they added it, but the recent changes to PvP and Battle High make it ridiculously overkill.

    Only change I'd like to see to Battle High, given Yoshida has said they're planning to change the value of points earned from kills, is for points earned from kills to be based on peoples Battle High Meter. A basic example, but the amount one loses from dying on that meter, should be the value earned in objective points. That makes killing people with Battle High V very lucrative, while farming the same <10 Battle High points players over and over is practically worthless.
    (3)

  8. #8
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    As a Caster, stacking up battle high is a really good motivation to play safe, especially as RDM. I can snowball in the late game with it. The problem here is that some jobs (lol ninja) doesn't have a lot of risk involved to play like Ninja and get it way too easy and do stupid damage.
    (1)
    FanGathering Mail Rail London Nov 2019 (✓)
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  9. #9
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    How about modifying the Battle High so that the team in first can't have the buff.. use it as a catchup mechanic for the teams in 2nd an 3rd place?

    1st no buff allowed unless dropping to 2nd or 3rd
    2nd only gets BH from actual kills no assist bonus.
    3rd Kills an Assist add to BH.

    Appon reaching 1st place your team loses all BH buffs and team that went to 2nd or 3rd can start building their?

    Maybe give a full Adrenaline bar to those that lose BH by reaching 1st place?
    (0)

  10. #10
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nalien View Post
    The tank/melee innate damage/defense buff needs to go. It was needed in 4.5 when they added it, but the recent changes to PvP and Battle High make it ridiculously overkill
    Maybe remove the damage buff but don't remove the defense buff.

    If you remove the defense buff, people will go back to only playing as casters/ranged, like how it was before 4.5.

    Consider playing as melee/tank yourself to make it harder for your opponents to kill you.
    (2)

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