Yes yes. We tanks tend to not care as long as you're keeping us alive above all else, we even will work with you in giving you dps time via CDs. I mean that's the whole point of them.
Any role say that to me, they lost their healer for that dungeon.

Yep, screw people like that. I've been lucky enough to only get people who use Clemency and Vercure but that's still infuriating, I'd imagine someone going off on you or anyone else for doing what you did would make the healer enraged as that is what you are supposed to do with 5.0 healers, minimize heals and maximize dps, you can literally go 80 dungeons without using a single afflatus spell as WHM. Leaving was perfectly justified and understandable.




As much as I prefer healing I agree with the OP. Need to spice up them cures. haha

I completely agree. Far too often I see Vercure or Clemency being cast when the tank falls near 50%. I have so many tools as a SCH to bring your health back up quickly. And at level 80, I am intimately familiar with them all. People should trust their healers until something goes wrong.
This is especially an issue when fighting against bosses. For most of the content, I have bosses pretty well memorized. AoE coming...tankbuster...etc. I know when it is impossible for a dps to take damage and when there are lulls for tanks. I use those times to damage, position for the next attack, or shield those who are actually in danger. Your health bar at 80% can wait.




While I agree with you 100% OP, you still have to understand that you're running content where such optimization is not only not required, it can be outright shunned in many groups. This doesn't mean that you should change up your playstyle to appease others, or to say that anyone is right or wrong in this situation. What I do want to say is that you still do have a choice. You don't have to roll with these kind of players if you don't want to, and you can abandon the duty. I know you're venting, and it totally sucks to be grouped with players of an opposing mindset, but I feel taking the penalty to be a lesser punishment than dealing with strong adversity for any longer than a couple of minutes. If you are the kind of player that does a lot of other things, then I strongly recommend this if it does happen again in the future.


I didn’t stay to argue with the guy and potentially get in trouble with a GM, I just left.While I agree with you 100% OP, you still have to understand that you're running content where such optimization is not only not required, it can be outright shunned in many groups. This doesn't mean that you should change up your playstyle to appease others, or to say that anyone is right or wrong in this situation. What I do want to say is that you still do have a choice. You don't have to roll with these kind of players if you don't want to, and you can abandon the duty. I know you're venting, and it totally sucks to be grouped with players of an opposing mindset, but I feel taking the penalty to be a lesser punishment than dealing with strong adversity for any longer than a couple of minutes. If you are the kind of player that does a lot of other things, then I strongly recommend this if it does happen again in the future.
Newbie thinking: Healer job is to keep everyone at full health all the time. Healer has failed if anyone dies for any reason except for OHKO situations. Healer attacking is unnecessary and distracting.
What I would settle for people thinking: Healer job is to keep everyone above what I think the raid-wide damage threshold is at all times. Sweat profusely if tank uses invuln. Good run, felt like I did more damage than usual.
What I want them to think: No one doing the mechanics correctly died. Oh hey, that was actually a pretty fast run; maybe it was the Holy spam.



i think it was Cinder Drift NM but some random RDM complained saying "I guess I'll heal myself" when they were 75% HP, which they did. I just responded paper cut. There isn't another AoE for another minute so you wait for lily, and not this whole full-at-all-times these newbies have in their heads.
Eventually they died on their own accord to some other mechanic, so that was that.
This goes all the way to end game like savage, DPS tend to be the biggest chads to healers, bar none. Outside of heal range, not standing in bubbles kind of things.

“Heal more”—makes me want to heal less, and often I do.
Vercure/Clemency—makes me want to heal less, and often I do.
The most annoyed I have been recently was when Memoria Ex came out. The DPS/heal/tank check between phases, we had a tank whose controller died so we died. A DPS immediately blamed me. “Heal more, you’re only casting Glare.” Well, yes. Because you’re already under both Asylum and Medica II, and all my subsequent heals are instant. Do you not see the Plenary and Rapture procs? That’s me...
The other healer was an Astro and wasn’t majorly healing at all because they were just sitting under their CU. When the tank came clean, there was no apology.
It’s players like this that make me not want to heal. If you call someone out on their healing, and least know their class enough to know that they truly aren’t healing.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


