Results 1 to 7 of 7
  1. #1
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84

    remove essence of the platebearer or give it a huge enmity bonus

    remove essence of the platebearer or give it a huge enmity bonus
    (0)

  2. #2
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    If you fail to deliver some arguments for your demand, nobody will take it seriously.
    (4)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Considering it's a skill for some DPS jobs (Brd, Dnc, Mch, Drg, Mnk, Nin, & Sam) an enmity boost wouldn't really do anything but give DPS a way to accidentally rip aggro.
    (0)

  4. #4
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Quote Originally Posted by ItMe View Post
    Considering it's a skill for some DPS jobs (Brd, Dnc, Mch, Drg, Mnk, Nin, & Sam) an enmity boost wouldn't really do anything but give DPS a way to accidentally rip aggro.
    My expectation is it would allow for red tank builds, while simultaneously discouraging people who bring no dps and wipe castrums from using it to "be safe," perhaps encouraging them to bring a skirmisher instead.

    Short of this perhaps we can simply use a platebearer on the tunnel armor.
    (0)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Platebearer wouldn't be enough to make a red tank, since you'd lack all forms of mitigation tools. Sort of like a real tank taking literally everything raw with no CD's.

    Platebearer on dps to be safe is perfectly fine, in fact I wish more players did that. Even better is Martialist on a tank and treat it like a semi-immortal dps. The dps requirements in Castrum are actually quite low and wipes to low dps are always from people tanking the floor multiple times and stacking up weakness. Skirmisher and other actions are for players familiar with the mechanics.
    (3)

  6. #6
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    no mitigation cooldowns you say

    Lost Font of Power (Lost Action) Offensive
    Offensive Lost Action (Ability)
    Lost Action

    Increases damage dealt by 30% and critical hit rate by 40%. Duration: 30s Spirit of the Irregular Effect: Damage bonus effect is increased to 40% Spirit of the Platebearer Effect: Grants Solid Shield to self Solid Shield Effect: Reduces physical damage taken by 50% Duration: 15s Can only be executed while in combat.

    " Skirmisher and other actions are for players familiar with the mechanics."

    Sure I guess, if you're familiar with the idea of an enrage timer mechanic, doing more dps is a lot more enticing. Perhaps if players didn't have a "maybe I can grab a selfish survivability increase so I don't lose mettle that doesn't matter, other players can carry me through mechanics" essence they would focus more on using the system in ways that had real benefit to their group.

    And of course I bring up lost font of power specifically because its defensive CD aspect synergizes with exactly platebringer - almost like the idea is to use it for red tanking. This isn't to mention manawall, reflect, lost incense, etc which likewise have damage reduction effects
    (1)
    Last edited by TurtlesAWD; 01-16-2021 at 02:20 AM.

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    That's a long cooldown though. I'm not going to pretend I'm fully familiar with all the Actions in Bozja so open to having my mind changed, but putting all your mitigation into one cooldown every 2 minutes doesn't quite make you a tank. Tanks have multiple on demand cooldowns and short-cooldown survival abilities like Nascent Flash. If you add more, you're taking up all your slots, while a tank can comfortably find room for dps cooldowns and strong party support.

    I also don't really agree a survivability increase is selfish. I want to clear, not have my pug playing dps min-max heroics at high risk. You might be experienced, most pug groups are not. Survival Essences are usually used more when people are learning the mechanics and don't want to tank the floor multiple times, strain the healers and stack up weakness than trying to preserve Mettle. Castrum is basically a Normal mode Alliance raid, enrage timers aren't that high and mass death is the main cause of failing them.
    The best "dps" I've seen are say, a WAR with Deep Martialist, Lost Arise and Lost Slash or whichever cooldown is best for damage. They simply don't die even if they're fairly new and Arise is great support. I'd take a whole 24 man of them quite happily.
    (1)