That’s because:
1. This game doesn’t provide enough damage output to warrant 100% healing uptime. Even the hardest content in the game requires less than 50% healing uptime between both healers if they are moderately skilled.
2. Healers do way too much damage for them to not be DPSing when healing is not required. Aside from the fact that no other role gets to stand around for more than half a fight not pressing buttons, the damage a single healer outputs is not anything to scoff at.
Most Savage fights can be solo healed with a healer that knows what they’re doing—usually Noct AST is chosen for this. If you felt as if your co-healer wasn’t pulling their weight in healing, then perhaps say something.This came to my attention very early on in my PF "carreer" in E5s~E8s.
I was basically solo healing because the other healers are always trying to put out as much damage as possible.
(Little did I know.. those healers where actually trying to get a good parse in damage so they could apply to static raid groups)
Unless you were solo healing, then you should still have above average DPS in most Savage content (and even good solo healers have above average damage despite being the only one healing). The damage output from the boss/raid wides is usually not enough to warrant high healing unless people are doing a lot of dying/getting hit by stuff they shouldn’t (though that usually just kills people in Savage—but not always). HPS parses are irrelevant in a game that focuses so heavily on damage—and this is the developer’s own fault for designing encounters to not require more healing (as well as making healers deal as much damage as they do).No surprise, when I applied to static groups a few months later... everyone said i was a crap healer and needed to work on my damage rotation!?!? (Those other players had uploaded their parses which had me at 90%+ on healing, and only in the 30%~50% window on damage)
This was my first introduction to what parsing was. I had never heard of this before untill people started shoving logs from other players in face.
Assize is used on CD because of its short CD of 45s and the fact that it has a 400 potency hit to it. In Patch 4.4, Assize’s cooldown was reduced from 60s to 45s, and this is what prompted theorycrafters to state that it is better to use it on cooldown instead of holding it for damage. Simply because you run such a high risk of losing that 400 potency hit—and, again, this game does not focus heavily on healing requirements due to the developers’ reluctance to make things “too hard” or “too inaccessible” for inexperienced or bad healers.Over the last few months I have become increasingly anxious to throw out a single heal because I need the GCD and the weaves between to dish out Damaging spells like Glare, assize(which "the balance"clearly states never save assize for healing) and Blood lily cuz if I dont, I know people will see me as a bad player.
In PF's, its becoming an environment where healers are playing chicking with one another to see who will break and throw out the first heal.
Whoever does throw out the first heal... usually ends up solo healing the entire fight
As for Misery, well, again: that’s the developers’ fault for attaching such a high potency to it. No job—tank, DPS, or healer—would just sit on a 900 potency attack. So when it procs through your lily usage, you should use it.
Contrary to what people like to quote, healer DPS is required for early Savage progression and for Ultimate progression. I know a lot of players like to quote an outdated source where Yoshida states that they do not take healer DPS into account when designing fights, but it would be impossible to clear Savage Week 1/Week 2 when everyone is in minimum item level crafted gear if healers were not DPSing. And, in Ultimate, there is literally no excuse for a healer to not be dealing damage (and you will not clear if they are not). Especially when, again, it doesn’t require a high healing uptime. When I healed UCoB, even with playing it safe, my healing casts were still not 50% compared to my damage casts on AST.This is rediculous... A healer should be judged on his abillity to heal both pro-actively and reactively (depending on class and encounter). They should not be confronted by recruiters about their damage output (unless their applying for the very very top/profesional FC's or MLG companies(maybe a little!)... And the fact that you now have an environment where every single savage raider is prioritizing DIRECT HIT over Mana regen is a clear indicator that the healer design in this game needs to change...
Healers deal way too much damage currently to really defend the mindset of not DPSing as one. And there’s no one to blame but the developers for that. I would rather them give me more stuff to heal (most healer mains would, actually...even top-tier ones)—especially since they keep adding in more and more healing tools that are just overkill in 95% of content because said content doesn’t require a high amount of healing (AST’s Horoscope, Neutral Sect—neither are really required for most content outside of Savage and Ultimate). But they likely will not do that because they do not want to scare off new or inexperienced healers that are not prepared to heal heavy incoming damage.
Also, Piety is useless with the mana management that healers have now. The only time it has ever been useful is for safe progression in early Savage/Ultimate (the healer theorycrafters do make High Piety builds if someone wants to play it super safe during prog). AST saw some use out of it during early ShB—but that was due to them literally being MP negative if they had to do more than two raises, or if they died. Which is poor design of the job at that point. Now, I think they went a little overboard with the MP adjustments they made to it recently as I literally never run out of mana (just like HW AST haha), but AST did need something more to help out its MP issues. Because it was pretty bad.