I think the only hope we have will be the patchnotes of the next expansion, since i will highly doubt that they are going to address any larger scale job issues with 5.45 outside of insignificant potency changes.
Yeah, don't expect any real positive changes to healers for the rest of Shadowbringers, SE doesn't do major job reworks mid expansion unless literally everyone is complaining. The big fear I have is that the job design for 6.0 is already set in stone and we're only gonna find out whether it gets better or worse shortly before release, with no way to change anything for another 2 years.
After the recent comment about the energy drain nerf, nope got none left, it is on par if not worse than his comment he made prior to Shadowbringers about how he felt it was unfair sch was making the other healers heal more so they can dps, Sch had top HPS at the time for the average savage party.
Yoshi P does not understand, continues to not understand and most likely never understand healers, which would be ok as he is the director and producer so him knowing everything is very unrealistic given how much he has to do, so he most likely trusts the job designers with what they tell him, unfortunately the job designers do not understand continue to not understand how everything they do is going in the wrong direction, they want us to be more healing focused but increase our healing tools which allow us to be more dps focused because fight design does not harmonise with healer job design.
Shocked pikachu meme face when we aren't doing what they think we should be doing.
Do all bear in mind that this is the job team that did not think piercing debuff on Drg would be as powerful as it was for Brd and Mch in SB when we the players have been using it since ARR(yes the job team shuffled around since then but you'd think they'd have pick up on debuff interaction earlier than 4 years).
To be fair, most healer mains are complaining and have been since Stormblood, if we look back at when healers started getting vocal about design choices (e.g., WHM lilies—and just look at how long it took them to fix those). But I agree: I don’t see any major changes to the healers until 6.0—and even come expansion time, I worry there won’t be many changes to them at all.Yeah, don't expect any real positive changes to healers for the rest of Shadowbringers, SE doesn't do major job reworks mid expansion unless literally everyone is complaining. The big fear I have is that the job design for 6.0 is already set in stone and we're only gonna find out whether it gets better or worse shortly before release, with no way to change anything for another 2 years.
For all the favored posts to have a healer as a great asset, you think gamers would have started preferring healers by name in game. I think I may go DPS for a few days and make a list (cross world) of all the Healers I've had a good report for...maybe in the overall thread listing, others can find that one healer who will heal through some pretty rough situations and never have a healer problem again? lol. Like the heal off in mid-cities? Who actually does that for dungeons?
"When the wind creates a gentle breeze near the Conjurer's Guild in Old Gridania, I can almost hear the whisper of A-Towa-Cant." - Alexys Kitty
In a way, I almost hope they fumble healers noticeably worse if they aren't going to listen to our feedback. It may force lasting change if they upset the community enough people quit in droves. We saw a massive decline at the launch of Shadowbringers but who knows how many new players offset. Possibly enough for them to assume things will balance out, especially since SE prioritizes new players over veterans. Sadly, that nuclear approach is what finally forced their hand with Monk after stubbornly sticking to a design almost no one liked for years. Perhaps it'll work here too.Yeah, don't expect any real positive changes to healers for the rest of Shadowbringers, SE doesn't do major job reworks mid expansion unless literally everyone is complaining. The big fear I have is that the job design for 6.0 is already set in stone and we're only gonna find out whether it gets better or worse shortly before release, with no way to change anything for another 2 years.
Naturally, I would prefer they listen without the community going for a nuclear option. But as we've established, the dev team can be notoriously stubborn.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
That's why I said "literally everyone". You will always have players of a particular job who might "main" it but are neither invested enough nor skilled enough to notice the severe issues with the job they're playing.To be fair, most healer mains are complaining and have been since Stormblood, if we look back at when healers started getting vocal about design choices (e.g., WHM lilies—and just look at how long it took them to fix those). But I agree: I don’t see any major changes to the healers until 6.0—and even come expansion time, I worry there won’t be many changes to them at all.
Sure, veteran healers have probably been complaining since SB but as we established SE doesn't care about veterans as long as enough new people pick up the job and someone is always gonna bite the bullet and play healer, even if just to get faster queues.
The only reason they finally tried to rework monk is most likely because nobody, not even new players, wanted to pick up the job.
I believe it's more to do with trying to rework it without becoming broken powerful, or broken weak. It's a very risky situation job balancing in this game and many others. Ninja has always took over Monk because TA.
Healers were fun times when Cleric Stance was in play, amusing your raid Healer forgets it's active and you die.
Gae Bolg Animus 18/04/2014
Since a lot of this kind of Threads pooping out, i thought i should add something valuable to it or maybe not, just some experience.
I started this game last year, did two savage content and some tries in ultimates. My first healer was a WHM and my expectation of healer design came from Tera (another mmo) and mostly PvP games. Wich ended up as a horrible exprience for me as Healer overall (i still love to be a support/healer but ffxiv just turned it down for me).
While i leveled my Whm i slowly started to realize what's coming to me. I thought this will just be in the beginning but after doing some savage conted, it just proved my expectations...
Most of my time i spam one button to +150 glare/stone in one Instance ... 80% of my cast are one spell. No rotation, no unqie Interactions just one damm button spam. (I even changed my keybinds because my fingers hurt after spaming so much).
Maybe it was my mistake to take this job with the same expectations as my old game, but this kind of gameplay does not favor variety or fun. It just dull.
And this dont mean the role itself is easy to play, i think its challanging to do the savage content as healer, but in a bad way...
While i should think about how i heal/support my team right, allowing them to get max potentail, i think in this game more about how i do more own dps and reduce healing at all coast even if means to sacrefice a player (if he did a mistake) or risk a wipe.
I know this game already etabliert this kind of gameplay and always will have and judging as "new" player isn't right, but i think some "bigger" change would improve this role.
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