Id even be down with making our spenders feed mitigations in a unique way for each class. Ex: Fell Cleave activates a passive mitigation (like say next few boss autos do 10% less damage) and feed our active mitigation like reducing the CD of equilibrium which would be become WAR more active mitigation . Itd be nice to see tanks more about controlling and mitigating the damage for the party and themselves, so the party can see/feel the damage smoothing between a good tank and a bad one.