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Thread: About BLU

  1. #21
    Player
    van_arn's Avatar
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    Jul 2011
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    Ul'dah
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    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ItMe View Post
    Ultimates rewards are useless things: a title and glamour weapons (sure, they're BiS for, like, a patch, but that's beside my point).
    Would Ultimates give a useless novelty BLU spell then? Can't put anything with a relevant function in a place not everyone is gonna be able to get it.
    I could certainly see the "important" skills being obtainable easily, but blu does work best when there's just a few rare skills. If everyone has every skill, we need more better-hidden skills.

    Missile is a good example hidden behind a long quest chain. Perhaps we could hide others behind chocobo racing or triple triad. Perhaps Doman Reconstruction.
    (0)
    Last edited by van_arn; 01-10-2021 at 04:05 PM.

  2. #22
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by van_arn View Post
    blu does work best when there's just a few skills that few people have.
    Does it?
    Why is this?
    (2)

  3. #23
    Player
    van_arn's Avatar
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    Jul 2011
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    Ul'dah
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    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ItMe View Post
    Does it?
    Why is this?
    Fun little rewards scattered throughout the entirety of the game. BLU is something you traditionally need to go high and low to gather abilities for.

    That's not something everyone likes, but it's a nice break from the very ironclad rigid list we get for most jobs in XIV.
    (0)

  4. #24
    Player
    Garnix's Avatar
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    May 2014
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    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by van_arn View Post
    I could certainly see the "important" skills being obtainable easily, but blu does work best when there's just a few rare skills. If everyone has every skill, we need more better-hidden skills.

    Missile is a good example hidden behind a long quest chain. Perhaps we could hide others behind chocobo racing or triple triad. Perhaps Doman Reconstruction.
    Still, a catch-up mechanic would be nice. If you don't jump on the BLU hype train in the first few weeks/months, getting all the spells can get difficult; not because they are rare or hard to get, but just because it can be tedious to find a party.
    So I think making more skills available via the carnival would be nice.
    As for spells locked behind racing or TT.....why?....If they ever do a Gambler job or something like that, sure, why not....but Blue Mage?
    Locking a spell behind Ultimate fights would be a bad idea too IMO. Part of the fun from the blue mage spell book is to work on it like any other checklist in the game (TT cards, orchestrion rolls, fishing log). If you tell me that I will never be able to complete the checklist because I am not good enough to complete Ultimate, I might as well not hunt for any of the spells. (Unless they do what I suggested earlier and make the spell available in the carnival a few patches later)
    If any BLU-specific thing should drop from Ultimate, it should just be the usual title/weapon.
    (2)

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