I think in german it more suggested he was talking about Omega... but either way, as someone said, its the true end of 1.0 and imo it deserves to taken care of - even if its a year long side project.
Thats right. only the first and the third sets only have normal modes. Still, its on par on what constituted as normal during ARR. If anything it shows the decline in player skill over the years.
Yes. It's worth remembering that Coils' normal mode would probably be considered savage by current standards; the "savage" mode for Second Coil (T6-T9) was releasing the un-tuned/pre-balancing Second Coil raids as filler content, so far as I know. It was the combination of Coils being too hard (so many people never got the story) and the interest in the harder, more aspirational versions of then that evidently led to our current normal/story mode and savage variant raid design from Heavensward onwards.
A group from my FC actually finally cleared T9 synched last night. It took three hours to do so. And this was with a group of (now-former) sprouts who have wanted to do it for ages, along with experienced savage raiders; it was not like anyone was fresh to the fight, as this was go #3 at it for the group.
I cannot imagine a random Roulette (thus level-synched) party having a productive time in there, any more than if roulette potentially dumped you into E8S.
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