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  1. #31
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ayuhra View Post
    ....Also at one point in Stormblood Zenos (I think it was Zenos) was talking about how powerful the WoL is for having defeated Bahamut and he says that whether you stepped into the Coil or not....That was weird.
    I think in german it more suggested he was talking about Omega... but either way, as someone said, its the true end of 1.0 and imo it deserves to taken care of - even if its a year long side project.
    (0)

  2. #32
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    861
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Styrmwyda View Post
    The problem is, likely many have probably said, Coils is basically savage by default and has no "normal" mode like the future 8 man raids (Alexander, Omega, and Eden).
    This is normal mode, there is a seperate savage mode for coils
    (0)

  3. #33
    Player
    Mchappy's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    39
    Character
    Mick Gaoxing
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MsMisato View Post
    This is normal mode, there is a seperate savage mode for coils
    Only the Second Coil has a Savage mode. The rest, when synced, can still be quite difficult for players to complete. Especially the final turns for each tier.
    (1)

  4. #34
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    861
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Mchappy View Post
    Only the Second Coil has a Savage mode. The rest, when synced, can still be quite difficult for players to complete. Especially the final turns for each tier.
    Thats right. only the first and the third sets only have normal modes. Still, its on par on what constituted as normal during ARR. If anything it shows the decline in player skill over the years.
    (0)

  5. #35
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mchappy View Post
    Only the Second Coil has a Savage mode. The rest, when synced, can still be quite difficult for players to complete. Especially the final turns for each tier.
    Yes. It's worth remembering that Coils' normal mode would probably be considered savage by current standards; the "savage" mode for Second Coil (T6-T9) was releasing the un-tuned/pre-balancing Second Coil raids as filler content, so far as I know. It was the combination of Coils being too hard (so many people never got the story) and the interest in the harder, more aspirational versions of then that evidently led to our current normal/story mode and savage variant raid design from Heavensward onwards.

    A group from my FC actually finally cleared T9 synched last night. It took three hours to do so. And this was with a group of (now-former) sprouts who have wanted to do it for ages, along with experienced savage raiders; it was not like anyone was fresh to the fight, as this was go #3 at it for the group.

    I cannot imagine a random Roulette (thus level-synched) party having a productive time in there, any more than if roulette potentially dumped you into E8S.
    (0)

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