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  1. #1
    Player
    LisSquid's Avatar
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    Jan 2021
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    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90

    So, about Coils and the MSQ Roulette.

    First time poster, and long time lurker! There will be slight spoilers.

    While I was pushing my alt through ShB some time ago I had hit the wall that directed me to finish CT. This irked me at first. I had my alts made to only unlock ShB content to make their daily roulettes dish out only current tomestones. Then, I remembered way back when I started this game back in HW. I was enthralled by the story until Alisaie popped up. I had completely forgotten she existed, and I felt like I must have missed an entire questline. Turns out I did. I, as a new player starting in HW, was never directed to do the Binding Coils in any way. A set of instances that I argue hold more importance to the MSQ than CT. I didn't even KNOW that story existed until SB when an fcmate ran it with me.

    I was floored! So much story and context that changed my second, third, fourth.. (okay it's been a few times >>) run through the msq.

    Now, what does this have to do with MSQ Roulette? Well, we can agree Praetorium and Castrum are unique instances that do not fit into any of the other DF categories, but exist to facilitate the completion of the MSQ for new players by enticing older players to que with juicy exp.

    What about slipping Coils in somehow during the lull periods of the ARR post-50 msq? I'm not entirely sure how or where, but it would also help break up a lot of the monotony. They could be added to MSQ Roulette to expand the variety, and keep the story flow for new players moving on from ARR to HW. Also, who doesn't want more Alisaie? (Old and bad voice acting aside).
    (0)

  2. #2
    Player
    ReynTime's Avatar
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    Jan 2015
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    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The problem is coils when done synced is very above the difficulty scale of the average duty finder player. To THIS DAY you still encounter people who fail at two or three of the turns when doing them undersized.

    Not to mention coils are Normal Raids and MSQ is for dungeons.
    (12)

  3. #3
    Player
    LisSquid's Avatar
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    Jan 2021
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    Character
    Mother Kos
    World
    Hyperion
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    Reaper Lv 90
    Quote Originally Posted by ReynTime View Post
    The problem is coils when done synced is very above the difficulty scale of the average duty finder player. To THIS DAY you still encounter people who fail at two or three of the turns when doing them undersized.
    That is actually very true. Considering that it's not in content anymore, perhaps they could give people entering it through the que some kind of legacy buff? Or turn down the severity of certain mechanics.
    (1)

  4. #4
    Player
    ReynTime's Avatar
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    Jan 2015
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    Character
    Princess Walk
    World
    Cactuar
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    Thaumaturge Lv 100
    Uh... I know this is a selfish reasoning, and I mean no offense, but I'd rather they left coil alone.
    Duty Roulettes over time already impacted dungeon and raid design in a way I find very negative.
    (14)

  5. #5
    Player
    LisSquid's Avatar
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    Jan 2021
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    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I would say selfish, unfortunately. They have just made a point of enforcing participation in old content for the MSQ, and Coils is jam packed with important story bits. Besides, I honestly think with a sync buff and a bit of tweaking it would be good to have some instances with bite in the currently fangless leveling experience.
    (0)

  6. #6
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by LisSquid View Post
    I would say selfish, unfortunately. They have just made a point of enforcing participation in old content for the MSQ, and Coils is jam packed with important story bits. Besides, I honestly think with a sync buff and a bit of tweaking it would be good to have some instances with bite in the currently fangless leveling experience.
    You can unsych them quite easly, though? And still get to see the story - I dont see much difference between them nerfing Coil outright and you nerfing Coil yourself by going in at level 80 with one or two friends, at least not for your personal experience. The only difference would be that at the current point, there are two options to play through Coil:
    One easy one, if you're just doing it for the story and/our loot and/our achievement.
    And one "difficult" one that lets you experience the fights and might even provide a little challenge still.

    Dont fool yourself thinking that its an achievement to clear raids that are DF friendly. If Coil would be made "DF-fit" it would be nerfed so much into the ground that you wont see the fights/mechanics anyways because it would be made braindead easy - pick the braindead easy option that already exists and leave the challenge of the post to those who'd like to have it, I'd say.
    (9)

  7. #7
    Player
    LisSquid's Avatar
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    Jan 2021
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    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vidu View Post

    Dont fool yourself thinking that its an achievement to clear raids that are DF friendly.
    Oh no, you entirely misunderstand my request. I'm proposing this for the explicit purpose of stringing the story together for newer players. I don't think clearing it now, in any capacity, is an achievement greater than finishing an Alliance Raid. There's just a narrative gap between ARR and HW that Coils fills that makes me feel that, if they are making instances like CT mandatory, should possibly be looked into.

    Edit:
    Quote Originally Posted by Garnix View Post
    A sync buff wouldn't be nearly enough for most players to figure out those old raid mechanics.
    They'd need to revamp the whole raid series completely (not just a bit of tweaking) and add an easy mode, similar to the other raids.
    I think it would be cool and rewarding for those who beat ARR, to be able to experience some raid boss fights. Totally agree with that. (and I would actually like to have to face some of those bosses sometimes in my raid roulette, not gonna lie)
    But it sounds like a lot of development effort, for something that would really not be that useful.

    Honestly, a simpler solution would just be to make it mandatory for the level 90 MSQ or something like that, so players could just go unsynced and go through it easily solo.
    After thinking on it a bit, I do agree. Perhaps taking the story bits and making them bite-sized versions for the msq? As you point out, a lot of things point back to Coils. I just felt kind of cheated going BACK to it instead of experiencing it as it happened in the timeline. Like, yes, I know what happens and I know these characters now. When I started back in HW? It all meant nothing to me and I felt lost in places. Got to think of it from a new player experience.
    (0)
    Last edited by LisSquid; 01-08-2021 at 03:03 AM.

  8. #8
    Player
    Iscah's Avatar
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    Nov 2017
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    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vidu View Post
    You can unsych them quite easly, though? And still get to see the story - I dont see much difference between them nerfing Coil outright and you nerfing Coil yourself by going in at level 80 with one or two friends, at least not for your personal experience.
    It does make a difference to the experience though - not to Coil as an isolated experience but to its place in the overall narrative. These events are specifically intended to take place at Lv50 alongside post-ARR MSQ. Alisaie gets a lot of character development that is supposed to take place prior to her re-introduction at Lv60.

    A story-mode difficulty level for Coil, along with some restructuring to separate the long cutscenes out of the battle intros, would be excellent to allow everyone to experience this at its intended place. Perhaps don't make it mandatory but do make it more accessible - there wouldn't be a need to lock it behind the EX trials for difficulty any more, so it could be accessible immediately or perhaps the mandatory hard-mode trials could lead into it (but not require it).
    (5)

  9. #9
    Player
    MsMisato's Avatar
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    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    While Coils is personally fun and has a lot of filler content for Alisaie its optional because honestly while the majority of the coils are pretty cut and dry, the major fights in each grouping was a painful learning experience back and even now with the echo at level 50 and its not something you can easily blow through and people would simply abandoned after the first maybe the second wipe. (Twin, Nael, and Bahamut for example). These raids are still tough.

    I for one am against coils in a roulette setting. The fights are a quite a challenge still at sync and I don't want to see them nerf it.
    (2)

  10. #10
    Player
    Garnix's Avatar
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    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    A sync buff wouldn't be nearly enough for most players to figure out those old raid mechanics.
    They'd need to revamp the whole raid series completely (not just a bit of tweaking) and add an easy mode, similar to the other raids.
    I think it would be cool and rewarding for those who beat ARR, to be able to experience some raid boss fights. Totally agree with that. (and I would actually like to have to face some of those bosses sometimes in my raid roulette, not gonna lie)
    But it sounds like a lot of development effort, for something that would really not be that useful.

    Honestly, a simpler solution would just be to make it mandatory for the level 90 MSQ or something like that, so players could just go unsynced and go through it easily solo.
    Maybe it will be, so that, when we finally meet with Fourchenault (the twins' dad), we can explain him what truly happened to his father...
    Actually, they could have added it as a requirement to the Wherlyt questline...or even for the first step of the Relic quest. Both of those are also somewhat related to the end of 1.0...
    (2)

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