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  1. #1
    Player
    RoyalDecree's Avatar
    Join Date
    Sep 2020
    Location
    Ul'Dah
    Posts
    5
    Character
    Clive Rosfield
    World
    Exodus
    Main Class
    Samurai Lv 80

    Option to wear armour sets from different classes as Glamour for other classes

    Heard SE devs actually listen to feedback given by the players so I'm making this post. Figured it would be neat if they allowed us to use our armour sets that are class locked as glamour for our other classes. The new fending coat from the "Puppet's Bunker" raid that is locked to tanks currently looks great and I would love to be able to wear that same coat on my other classes without being restricted to it just because the class is not a tank.
    (30)
    https://na.finalfantasyxiv.com/lodestone/character/23646934/

  2. #2
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    "Heard SE devs actually listen to feedback given by the players" Yeah sometime they listen a bit too much.
    (8)

  3. #3
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I agree. While I get, and actually sort of agree with, their original concept of having classes wearing classic styles of armour we've moved so far away from that so long ago that it doesn't hold water anymore. We can have tanks in bikinis, healers in chocobo costumes and everyone looking like 2B. The days of "tanks need to look like they're wearing armour and healers should be in robes!" are so far in the past they're not even in the rear view mirror any more.
    (18)

  4. #4
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    This question has been asked to the Devs before and they're always stupidly obtuse about it, saying they want to "preserve class fantasy" or "it would look strange having a white mage use a warrior axe" (actual response despite no one asking for weapons to be glamed like that). The real reason they don't do this is likely simple, if they made glams cross role, they wouldnt be able to repackage gear models but with different class restrictions as loot.
    (14)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #5
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ReiMakoto View Post
    This question has been asked to the Devs before and they're always stupidly obtuse about it, saying they want to "preserve class fantasy" or "it would look strange having a white mage use a warrior axe" (actual response despite no one asking for weapons to be glamed like that). The real reason they don't do this is likely simple, if they made glams cross role, they wouldnt be able to repackage gear models but with different class restrictions as loot.
    The actual reality of why they don't do it is because they'd have to effectively re-design how the glamour system even works on the coding front. When you 'glamour' something, the code is basically assuming you've 'equipped' the piece, which is where the issue starts. Because its using the equip system, the coding restrictions on what job can equip what gear kick in. For them to make any piece glamorable by any other job, they'd have to re-code the glamour system and figure out a system that de-couples it from the equip system's coding; since making any piece glamourable by any other job in the current coding system would literally mean changing every piece to <all classes> for the equip requirement, which introduces balancing issues (where you'd want to equip as much tank gear as possible due to increased defense.)

    Even if they managed to do so, it wouldn't prevent them from re-using assets. Take a look at the Anamesis gear being re-tools of the Shire gear of the same job type the shire gear was for without job mixing. Also the forgiven's gear all being re-used from World of Darkness gear of the same job type as before without job mixing. It ain't an issue of using it as an excuse to re-use gear; its literally because they don't have the time to re-tool the glamour system in their short dev patch windows, or don't see it as an issue.

    'white mages using axes' is basically the usual non-technical answer they give to any technical question, since half the terminology they'd have to use to explain why its not going to happen at the current time would fly over 90% of the playerbase's heads.
    (8)
    Last edited by MariaArvana; 09-11-2020 at 02:02 PM.

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MariaArvana View Post
    Even if they managed to do so, it wouldn't prevent them from re-using assets. Take a look at the Anamesis gear being re-tools of the Shire gear of the same job type the shire gear was for without job mixing. Also the forgiven's gear all being re-used from World of Darkness gear of the same job type as before without job mixing. It ain't an issue of using it as an excuse to re-use gear; its literally because they don't have the time to re-tool the glamour system in their short dev patch windows, or don't see it as an issue.
    Yeah, if it was just about recycling gear into different classes, I would expect them to be shuffling everything. Instead, they seem to stick to their class lines when the gear is themed after classes - tanks in armour, DPS in lightweight gear, mages in robes - and only shuffle around where all the sets are more general.

    Still you get oddities like the Duelist/Thief/Plague Doctor sets shuffled into the Valkyrie sets, but instead of giving tanks the plague doctor coats they got an armour design from elsewhere. Or a few other lightweight gear sets where the design has now made it to every mage and physical DPS but not to tanks.

    There's recycling going on, but also signs that they want to maintain some degree of class boundaries - for levelling gear, at least.
    (0)

  7. #7
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RoyalDecree View Post
    Heard SE devs actually listen to feedback given by the players so I'm making this post. Figured it would be neat if they allowed us to use our armour sets that are class locked as glamour for our other classes. The new fending coat from the "Puppet's Bunker" raid that is locked to tanks currently looks great and I would love to be able to wear that same coat on my other classes without being restricted to it just because the class is not a tank.
    You should play a Job if you want to look like that Job. It depreciates the value of Job(s) to move their unique glamours over to other Jobs, and makes it less of a draw to play any specific Job. This is not a hard concept to understand. They're not going to devalue the Jobs and make them less interesting.

    Also, we don't need more incentive for terrible players queuing as tank, going OT, not picking up hate when MT dies, not picking up adds in add phase, randomly provoking and holding the boss in places that cause wipes, etc., which is what will happen if you reward DPS for queuing up once or twice to ransack a duty for tank loot.

    Overall, a shortsighted idea, and a request always made by people who can't think past what they want and consider the overall harm it will cause.
    (14)

  8. #8
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Floortank View Post
    You should play a Job if you want to look like that Job. It depreciates the value of Job(s) to move their unique glamours over to other Jobs, and makes it less of a draw to play any specific Job. This is not a hard concept to understand. They're not going to devalue the Jobs and make them less interesting.
    They sure aren't, not by doing this. An alarmingly low amount of players use armor that 'looks like a job.' I'd like the AF sets to also be unlocked on the provision that you are of the class level to wear them, but nothing is being 'devalued' because someone likes the look of slightly different armor from a dungeon or wants to wear a not-dress on their healer.

    Quote Originally Posted by Floortank View Post
    Also, we don't need more incentive for terrible players queuing as tank, going OT, not picking up hate when MT dies, not picking up adds in add phase, randomly provoking and holding the boss in places that cause wipes, etc., which is what will happen if you reward DPS for queuing up once or twice to ransack a duty for tank loot.
    This already happens. It's not going to happen more because people are somehow pressed to roll 'need' over 'greed' for a glamour item.

    Quote Originally Posted by Floortank View Post
    Overall, a shortsighted idea, and a request always made by people who can't think past what they want and consider the overall harm it will cause.
    What WAS short-sighted was the devs deciding to make it so that you can't freely glamour any item for which you have a job that can wear it as equipment. FF11 worked like that. FF14 should have worked like that the entire time. I highly doubt that if it had been the way that it worked the entire time that you'd see a rash of posts on the official forums saying 'players wearing the PLD glamour are ruining the game,' because it has historically not been a problem in the least.

    Great suggestion, OP. Hopefully this is the year they listen to it
    (18)

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Floortank View Post
    You should play a Job if you want to look like that Job. It depreciates the value of Job(s) to move their unique glamours over to other Jobs, and makes it less of a draw to play any specific Job. This is not a hard concept to understand. They're not going to devalue the Jobs and make them less interesting.
    Thank you totally agree and I'm sure the developers agree with this.
    (1)

  10. #10
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Floortank View Post
    You should play a Job if you want to look like that Job. It depreciates the value of Job(s) to move their unique glamours over to other Jobs, and makes it less of a draw to play any specific Job.

    Overall, a shortsighted idea, and a request always made by people who can't think past what they want and consider the overall harm it will cause.
    Well, first of all, Striking and Maiming share the exact same coat with different sleeves as is...

    Second, what class fantasy? There's not a single plate of armor on that coat to begin with...

    Thirdly, we've seen what they do in order to release glamour for all jobs, they'll just make a new Lv. 1 glamour either by completing a duty or by crafting. You are blowing this way out of proportion.
    (6)



    Baby, tell me, what's your motive?

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