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  1. #31
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    Quote Originally Posted by ItMe View Post
    (Emphasis mine)
    That can't be what that means or you wouldn't see ques of hundreds to thousands immediately after the system comes back up after a patch. The worlds aren't full of players before anyone can log in. Players that somehow got in early but only stay for a few minutes, then orderly log out which let's others trickle in.
    You dismissed this response, but this is what's happening:
    I admit i'm getting confused because too many people are saying completely irrelevant things, so its hard to keep track of what I'm saying when people are completely all over the place spouting absolute nonsense.

    The log in queue message is what I was focusing on but you're absolutely right, that it is to throttle log ins, but there also is a maximum connection amount. Per Yoshida himself.

    Quote Originally Posted by Naoki_Yoshida View Post
    We are still experiencing maximum concurrent connection numbers of over 230,000 users.
    I specifically said "Will something similar to Raubahn extreme return" and then said the reason for this, that the worlds have been more congested since the free trial.

    I really dont understand why this is such an extremely difficult concept to grasp for other people. Me and you already said its all good and gravy so to speak, yet these other people are out in the country talking about gibberish.

    Quote Originally Posted by TheMightyMollusk View Post
    You put Raubhan Extreme right in the title of the thread, then complain when people discuss Raubahn Extreme? Oooookay.
    I didnt complain people are talking about Raubahn. I'm complaining that people dont comprehend what an example is. I also put 'version 6.0" to signify something different, and explained that difference in the original post.

    Quote Originally Posted by Ultimatecalibur View Post
    Your thread title is bad then. Raubahn EX refers to a completely different problem than that.

    Also that message actually occurs based on the datacenter's login/character selection server load. The login/character selection server can only connect about 40 or 50 characters to each server every 30 seconds. You can see this easily when the servers go back up on patch days. The queue will often say "This world is currently full." and 300+ characters in queue but will quickly go down as players connect to the various worlds.

    The title is not bad, because I specifically put in the title "version 6.0" this means, when coupled with the context of my post, that something similar might occur.

    Due to the free trial congesting the servers.


    Quote Originally Posted by Lonkkis View Post
    That message doesn't mean what you think it means. The server isn't full, it's just many people trying to log in at the same time.

    FF14 login servers always had issues with handling too many logins at the same time. Thus SE started throttling server access by putting people in queues if the amount of people trying to log in exceeds a certain amount.

    Basically a system that keeps it stable.

    Because if you're trying to tell me that my server is full, I'm just gonna look at you funny.
    I already said this exact thing. I also am admitting that because of the absolutely ridiculous responses was the cause of said confusion.

    I am bringing back the statement, that the servers are congested overall, it very well could just be the log-in servers, but alllllllllllllllllllllllllllllllllllllll of that is beside the point. As the point is, if the log-in server is congested now, its only going to get more congested upon the release of version 6.0.

    Someone else already said early on that Square-Enix is aware of it, and likely are planning for the influx of players of version 6.0 and I said that was good news. Then a bunch of other "People" wanted to chime in with complete nonsense and I admittedly lost my train of thought and focus because people went completely off the deep end. Which is not uncommon for people to do when someone tries to start a conversation.


    Quote Originally Posted by Reap00 View Post
    You do you pal. You want to blow this out of proportion for no reason whatsoever? Have a ball. I have faith in SE. I am not worried about it at all.
    I didnt blow anything out of proportion. If you actually read the original post, I asked what people think will happen. If you think nothing will happen that is great. The problem here, is people repeating the same things I said, and then trying to say or add something I didnt, completely going off the deepend and making 0 sense.

    Its really really not that difficult to grasp the concept of congestion, and that the free trial has caused some. Period. Thats the point. There is congestion, and there will be more upon the launch of 6.0

    if you dont think there will be any congestion you're absolutely wrong, there already is some. If you dont think its going to get worse come 6.0 then thats great, I absolutely hope you're right. Thats all you needed to say and thats all anyone needed to say.

    I used Raubahn as an example of the many examples I provided for congestion, the current congestion is the log-in server is congested literally all day every day.

    I'm so tired of repeating myself and people taking things out of context sayings things didnt say or repeating them for no reason. its really old. I would really like one thread where people talk with sense and respect, with the aim of improving FFXIV. Without nonsense meme's, jokes, insults and nonsense. Since the launch of 2.0 thats not been possible. At least a vast majority of the time. Even if I praise XIV. I literally once praised one of the patches during 2.x and people responded saying I was trolling. How can I troll by saying I enjoyed something in XIV. Its beyond me where your all brains are at. I get a headache sometimes trying to reason with people even the most basic concepts such as congestion examples and if people are curious/concerned with the launch of 6.0.

    Again, if no one is worried, and are looking to 5.0 then thats great, if they have it under control thats wonderful. I personally havent seen the log-in servers improving, since the free trial expansion, so thats what sparked this thread.


    Quote Originally Posted by Valkyrie_Lenneth View Post
    Poster who makes negative posts about XIV makes new negative post about XIV.

    More at 11.



    The login message -> lobby server slowly processing people logging in to prevent lobby server from crashing.

    No solo instances in first 5 quests of expansion.

    Also, 2.0 was 7 years ago.
    I told you years ago that I blocked you. Please block me and stop responding to literally almost all my threads.

    My characters name does not exist anywhere in the entire world except my characters. In fact literally all but one of my characters names being combined with both their first name and last name do not exist in the entire world except via my creation.

    Stop responding to my threads. Please block/hide my posts, I really no longer wish to see you responding in any of my threads.
    (1)
    Last edited by Daniolaut; 01-05-2021 at 01:46 PM.

  2. #32
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    Zeich's Avatar
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    I think the problem is, as people are saying, that you're blowing this way out of proportion. Also you're quoting a Yoshida post from 2013. Are you saying literally nothing has improved in seven and a half years? You can say "ask the director" but you probably need to provide something a little more currently relevant.

    While I can't speak for the 2.0 launch or HW launch - I joined mid-HW, so I won't speak for times I wasn't present - both SB and ShB have generally been well handled. Congestion has never been an issue short of the first bursts at the very beginning of an expansion, and even then the queues have never been terrible. I can't quote anything more than 5-10 minutes, if that at either launch expansion, and only in the first few days of both early expansion and the full launch. As people have stated, the congestion issue in SB was poor timing on a large number of instances eating up the server space all at once - Raubahn, Pipin shortly after, and RDM and SAM. ShB had none of this - I remember getting in relatively quickly, and having no disconnections despite being there on launch, fantasiaing my Hrothgar which required a logout and relog through the queue, etc. The split paths, the delay of solo instances to leave the servers a bit less taxed, etc was all handled very well, and though there were queue lines, it was still not nearly as bad as your doomsaying seems to predict. Naturally it is personal anecdote so I won't claim it as a blanket fact, but I do feel that your view is a little pessimistic.

    To answer your question - I don't expect it to be bad. ShB figured out what went wrong in SB, and then they're going to be moving forward on that. Will there be bursts of congestion in the first week or so? For sure, lots of returnees and people newly enticed to the game. That's going to happen with any new expansion, you're going to have full worlds, you're going to have people jumping in to do the new content. By the end of the first week, people will space out and congestion will die down.
    (4)

  3. #33
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    ItMe's Avatar
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    Quote Originally Posted by Daniolaut View Post
    but there also is a maximum connection amount. Per Yoshida himself.

    Yoshi: We are still experiencing maximum concurrent connection numbers of over 230,000 users.
    Daaaaang, I can see why you're concerned.
    That feels like nothing.
    What's the date on that quote?
    (1)
    Last edited by ItMe; 01-05-2021 at 02:21 PM.

  4. #34
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    Quote Originally Posted by Zeich View Post
    I think the problem is, as people are saying, that you're blowing this way out of proportion.
    I clearly am oblivious as to how. Raubahn even wasnt as bad from my perspective as others made it out. I literally just started leveling other jobs, and doing other things, so the fact that there were a million people standing around Raubahn affected me none at all.

    The whole reason I even brought it up, is because its mostly well known. If I said "30 minute queue to enter Amdapor Keep with a party of 4" even less people would know what I'm talking about.

    All of that is irrelevant, mostly, as they are just examples of congestion. The congestion I focused on was the log-in queue. If thats literally the only congestion for 6.0 , and it doesnt reach 3 hour wait times as I have heard Gilgamesh and Balmung have complained about in the past, then you're absolutely right nothing to worry about.

    Quote Originally Posted by Zeich View Post
    Also you're quoting a Yoshida post from 2013. Are you saying literally nothing has improved in seven and a half years? You can say "ask the director" but you probably need to provide something a little more currently relevant.
    I am literally not saying that nothing has improved in the last x amount of years. The quote from Yoshida was to inform people there is in fact a limit to how many connections the servers can hold. It seems, if I'm understanding correctly that each server can hold 230,000 connections. I'm sure if I got that wrong, someone is going to chime in, as thats what people are best at.

    Absolutely things have improved since the launch of version 2.0. I never once implied otherwise. I simply gave examples of congestion outside of the current one, which is the log in queue. The log in queue is not a big deal at all. What I was curious about was the launch of 6.0 coupled with the existing congestion. Someone already said they know about it and have plans to address it before 6.0 which to me is good news. I already said this exact sentence numerous times but I'm repeating it for you since it didnt seem you saw it.

    Quote Originally Posted by Zeich View Post
    Naturally it is personal anecdote so I won't claim it as a blanket fact, but I do feel that your view is a little pessimistic.
    I like to think I'm someone who plans for the worst, instead of getting blindsided. Its better to prepare for the worst, than to go unprepared. Do all the things I come to post on the forums seem negative? If praising numerous things is considered negative then sure.

    It is not my fault at all, if the negative things are the things that gain traction.

    But I will say most the things I come here to post are concerns and feedback to improve XIV, as thats is literally what I think the forums are for. A place to leave feedback, and I feel XIV has a lot it can improve on. Does that mean its a bad game? No, it means it has a lot of potential.

    Quote Originally Posted by Zeich View Post
    To answer your question - I don't expect it to be bad. .
    I dont expect it to be bad either, but its better in my opinion to prepare for the worst.

    Quote Originally Posted by Zeich View Post
    ShB figured out what went wrong in SB, and then they're going to be moving forward on that. Will there be bursts of congestion in the first week or so? For sure, lots of returnees and people newly enticed to the game. That's going to happen with any new expansion, you're going to have full worlds, you're going to have people jumping in to do the new content. By the end of the first week, people will space out and congestion will die down.
    Yes I am aware, I said these exact things already.


    In fact, going back and re-reading my original post, it seems very light hearted, mostly an inquiry, then I literally go on to say how XIV has taken measures since the launch of version 2.0 to improve the situation.

    So where everyone is getting this "pessimistic" and saying that I'm implying an "Armageddon" is completely absurd to me.

    The only time I even mention Armageddon is when I was referring to when Bahamut literally destroyed FFXIV by blowing it up, to create version 2.0. Also known as the "End of the World" event at the very end of version 1.0.
    (1)
    Last edited by Daniolaut; 01-05-2021 at 02:28 PM.

  5. #35
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    Moonlite's Avatar
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    Quote Originally Posted by Brill_ View Post
    The Raubahn extreme problem wasn't due to server login, but was due to them putting a solo instance early on in the MSQ that every player had to do to unlock the rest of the expansion. Raubahn ex brought progress to a standstill. In 5.0, they did not put any solo instances that early to prevent that from happening. Aside from some login queues, I don't recall any major issues during ShB launch.

    Not to mention most job quests also used an instance. It was horrible design to lock content behind something like that. They were so puffed up with all the MSQ fanboy's from the end of HW's. When anyone mentioned problems from the fuller servers they got dismissed as it was those players fault and not SE.
    (2)

  6. #36
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    MariaArvana's Avatar
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    You realize that 230,000 concurrent connections quote was said in 2013 right? I really don't understand your fascination of bringing long-dead, outdated things up to try and prove your points when plenty of evidence to the contrary exists (*cough* SHB launch being near perfect despite having well over a million players *cough*)

    7 years in which they have physically moved the servers in two regions (NA & EU) to bigger centers, have done countless backend updates, and even directly mentioned adding more server hardware in the announcement post when they mentioned adding wards 22-24 right? Considering the unofficial census put SHB active characters at well over a million during the beginning of the expansion and the giant rush of players SHB day 1, 230,000 would be an insane lowball for what they'd need.

    Countless others in this thread have explained how the login system queue works. The worlds aren't actually 'full'. The login servers are simply designed to only let x amount of players through the queue every y minutes, and anymore than that get put into the queue. You can quite easily see this the moment a new patch goes live and there's somehow a 4000 player queue despite the servers being up for 30s that steadily decreases by exactly 50 people each time. I somehow don't think 50 people are logging in then immediately logging out every 2 minutes. Believing the login server message indicates any form of congestion is dedicating your brain power to something that is literally a non-issue.

    You're worrying over nothing. The SHB launch is literally the only thing you need to look at to determine if an issue might arise in 6.0. (Spoiler: SHB launch was near-perfect.) You should find something more productive to worry about.
    (6)
    Last edited by MariaArvana; 01-05-2021 at 02:44 PM.

  7. #37
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    Rosa_Frandlia's Avatar
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    Quote Originally Posted by Moonlite View Post
    Not to mention most job quests also used an instance. It was horrible design to lock content behind something like that. They were so puffed up with all the MSQ fanboy's from the end of HW's. When anyone mentioned problems from the fuller servers they got dismissed as it was those players fault and not SE.
    And they split the NA and EU DC's adding Light and Crystal so not as many servers would be accessing the instance servers. If it looks to be a an issue, it wouldn't surprise me if new worlds or even new DC's get added based on the ShB launch response.

    Only issue I had day 1 of ShB was a DDOS attack which also effected browsing sites in California or my ISP sent me through California.
    (1)

  8. #38
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    Moonlite's Avatar
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    Quote Originally Posted by Rosa_Frandlia View Post
    And they split the NA and EU DC's adding Light and Crystal so not as many servers would be accessing the instance servers. If it looks to be a an issue, it wouldn't surprise me if new worlds or even new DC's get added based on the ShB launch response.

    Only issue I had day 1 of ShB was a DDOS attack which also effected browsing sites in California or my ISP sent me through California.

    Yeah the real solution seems to be another data centre. I forgot to add houses and we have way more houses then in the past as well. Some patch days you can be locked out of your house in the past. If people organized I wonder if we could max out the instance servers across the data centre with just houses and have a count from there? The number has to be astronomically higher then the number of houses right, but maybe not.
    (0)

  9. #39
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Daniolaut View Post

    I told you years ago that I blocked you. Please block me and stop responding to literally almost all my threads.

    My characters name does not exist anywhere in the entire world except my characters. In fact literally all but one of my characters names being combined with both their first name and last name do not exist in the entire world except via my creation.

    Stop responding to my threads. Please block/hide my posts, I really no longer wish to see you responding in any of my threads.


    Not sure what your character name has to do with them not having login issues and story blockages in expansions since 5.0 dropped.

    Also not sure what any of this has to do with you posting old outdated information in order to make the devs and game look bad.

    Maybe stop posting threads with blatant misinformation if you don't want me posting in them.
    (15)
    Last edited by Valkyrie_Lenneth; 01-05-2021 at 03:44 PM.

  10. #40
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    Aldora's Avatar
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    C'rysta Zeith
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    Quote Originally Posted by MariaArvana View Post
    You realize that 230,000 concurrent connections quote was said in 2013 right? I really don't understand your fascination of bringing long-dead, outdated things up to try and prove your points when plenty of evidence to the contrary exists (*cough* SHB launch being near perfect despite having well over a million players *cough*)

    7 years in which they have physically moved the servers in two regions (NA & EU) to bigger centers, have done countless backend updates, and even directly mentioned adding more server hardware in the announcement post when they mentioned adding wards 22-24 right? Considering the unofficial census put SHB active characters at well over a million during the beginning of the expansion and the giant rush of players SHB day 1, 230,000 would be an insane lowball for what they'd need.

    Countless others in this thread have explained how the login system queue works. The worlds aren't actually 'full'. The login servers are simply designed to only let x amount of players through the queue every y minutes, and anymore than that get put into the queue. You can quite easily see this the moment a new patch goes live and there's somehow a 4000 player queue despite the servers being up for 30s that steadily decreases by exactly 50 people each time. I somehow don't think 50 people are logging in then immediately logging out every 2 minutes. Believing the login server message indicates any form of congestion is dedicating your brain power to something that is literally a non-issue.

    You're worrying over nothing. The SHB launch is literally the only thing you need to look at to determine if an issue might arise in 6.0. (Spoiler: SHB launch was near-perfect.) You should find something more productive to worry about.
    Next to that, a "World" doesn't usually run on 1 specific server but is being spread out over multiple servers. For instance, the "Field" (open world areas) and the "Duty instance" are located on different servers, which each their own "concurrent connection limit". In order to alleviate the issue in Stormblood, they added multiple "field instances" where they could spread out players across those different instances in areas where they would expect the players would "flock" to.

    Once players start spreading out all over the world / content, the "field instances" will be disabled again and everyone will be placed in the same instance of that specific area. The "Raubann Extreme" issue was caused by a lot of people trying to gain access the to the "Single player story duty", which was a separate instance (like the dungeons, trials, etc). The duty server couldn't handle that at that time.

    They've learned from that mistake, so i don't expect them to repeat the issue, like others have mentioned in the thread.

    The "World is full"-message is also more of a general message, stating that a lot of people are trying to enter the world at the same time, so they are placed in a queue. Using a term like "World is full" is easier to understand then "The login server has reached the concurrent connection limit. Please wait."

    Granted using a sentence like "World is full" might give the impression that you cannot log in at all and that is should be used for action like creating a new character on that particular world. If anything they could change it to "There seems to be a disturbance in the Aether, which appeared like as a crowded gate to the World. Souls waiting at the gate: x", but i guess that nobody wants to see a long sentence each time they are placed in a login queue.
    (3)

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