Except... they have changed.
I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?
Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)
Edit:
I guess you're all right then.
No one should worry about congestion, not even Square-Enix.
I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.
I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.
No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
I don't know why you are dredging up 2.0 release and Stormblood release when Shadowbringers (their biggest release yet) was smooth as butter due to all the infrastructure and questing changes.
They learned their lesson from Raubahn.
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