Quote Originally Posted by MariaArvana View Post
You realize that 230,000 concurrent connections quote was said in 2013 right? I really don't understand your fascination of bringing long-dead, outdated things up to try and prove your points when plenty of evidence to the contrary exists (*cough* SHB launch being near perfect despite having well over a million players *cough*)

7 years in which they have physically moved the servers in two regions (NA & EU) to bigger centers, have done countless backend updates, and even directly mentioned adding more server hardware in the announcement post when they mentioned adding wards 22-24 right? Considering the unofficial census put SHB active characters at well over a million during the beginning of the expansion and the giant rush of players SHB day 1, 230,000 would be an insane lowball for what they'd need.

Countless others in this thread have explained how the login system queue works. The worlds aren't actually 'full'. The login servers are simply designed to only let x amount of players through the queue every y minutes, and anymore than that get put into the queue. You can quite easily see this the moment a new patch goes live and there's somehow a 4000 player queue despite the servers being up for 30s that steadily decreases by exactly 50 people each time. I somehow don't think 50 people are logging in then immediately logging out every 2 minutes. Believing the login server message indicates any form of congestion is dedicating your brain power to something that is literally a non-issue.

You're worrying over nothing. The SHB launch is literally the only thing you need to look at to determine if an issue might arise in 6.0. (Spoiler: SHB launch was near-perfect.) You should find something more productive to worry about.
Next to that, a "World" doesn't usually run on 1 specific server but is being spread out over multiple servers. For instance, the "Field" (open world areas) and the "Duty instance" are located on different servers, which each their own "concurrent connection limit". In order to alleviate the issue in Stormblood, they added multiple "field instances" where they could spread out players across those different instances in areas where they would expect the players would "flock" to.

Once players start spreading out all over the world / content, the "field instances" will be disabled again and everyone will be placed in the same instance of that specific area. The "Raubann Extreme" issue was caused by a lot of people trying to gain access the to the "Single player story duty", which was a separate instance (like the dungeons, trials, etc). The duty server couldn't handle that at that time.

They've learned from that mistake, so i don't expect them to repeat the issue, like others have mentioned in the thread.

The "World is full"-message is also more of a general message, stating that a lot of people are trying to enter the world at the same time, so they are placed in a queue. Using a term like "World is full" is easier to understand then "The login server has reached the concurrent connection limit. Please wait."

Granted using a sentence like "World is full" might give the impression that you cannot log in at all and that is should be used for action like creating a new character on that particular world. If anything they could change it to "There seems to be a disturbance in the Aether, which appeared like as a crowded gate to the World. Souls waiting at the gate: x", but i guess that nobody wants to see a long sentence each time they are placed in a login queue.