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  1. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Regarding Powerslash using old Delirium animation; NO!


    And regards to the "new combo" thing, Dark Arts will NOT work for what you suggested with main combos and only really works for a burst combo system like Gunbreaker and Red Mage have, though Spinning Slash and Power Slash can still restore MP but generate more enmity(because tank enmity is boring right now) though I will say that Hard slash should restore HP and MP while also generating enmity...


    Regarding Plunge, does it do anything else to stand out from the other tanks gap closers? Is a a GCD that has unique recast timer? Is it a cone AoE once you hit the target? Is it burst AoE combo starter? Does also restore HP and MP(Yes I want all of these on Plunge)


    Now regarding Flood of Darkness/Shadow; Why did you not ask to bring back Darkside button...? I would rather these 2 skills be GCD and a burst AoE combo ender... though Flood of Shadow would need to be what you suggested for Spinning Slash and Power Slash for Dark Arts(and have it restore HP and MP just for good measure)...


    Blood Price suggestion make no sense with how you worded it(unless you edited as I'm typing this to where it says something that actually makes sense)...


    Blood Weapon suggestion is where I have a problem... just bring back the Haste effect and have it effect ALL Damage dealt instead of one or 2 types of damage sources, and make it restore HP equal to the the amount of damage dealt, and bump duration to 20 seconds.


    Dread Spikes; you could buff the potency to 200 and most people still use it as a DPS increase which I believe is what you were going for... I could be wrong though...


    Dark Arts button coming back yes, having it go back to Heavensward(as much as I love and miss Heavensward Dark Knight) Stormblood Dark Arts is a bad idea because people will complain about Dark Arts spam once people complain about Dark Arts not being available more frequently... just have more Dark Arts stacks that are used for boosting the power of burst combos, while also ignoring MP and/or Blood Gauge costs(which both would still be used for burst combos but are a backup resource that don't boost potency or add other effects), and have additional effects based as an added bonus. Chance of generating Dark Arts when using damage dealing skills range would range from 20% to 50% with Crits being guaranteed, and number of max Dark Arts stacks would start at 5 but changes to 10 max at higher levels with Dark Arts button basically giving you max stacks.


    Syphon Strike and Souleater both need to restore both HP AND MP, but doesn't have the increase enmity effect that Spinning Slash and Power Slash would have.


    Stalwart Soul, no on the Dark Arts effect as I have explained earlier, yes on moving it to early levels, but need to talk about Unleash; THERE NEEDS TO BE A GCD BUTTON THAT GOES IN BETWEEN THESE 2 GCDS TO MAKE A FULL COMBO(we can bring back the PVP skill Tar Pit for this)!


    Scouge, I'm okay bringing it back but as a middle stage combo button, and bring back Delirium weaponskill as the combo ender to Scourge(no idea what the effects for Delirium would be though).


    I don't think we can fix Living Dead without COMPLETELY RE-WORKING IT FROM THE GROUND UP.


    Salted Earth I'm okay with DoT potency buff suggestion... but it needs to have initial damage before the DoT is applied, and would need to be a target AoE like Abyssal Drain, and 2 DoT effects if another button was used fore combo effect(the second DoT would be the puddle buff and the combo bonus) and bring back the PVP skill Carnal Chill and have it use Unmend casting animation.


    Abyssal Drain, combo bonus from Salted Earth would be better over Dark Arts.


    Carve and Spit I'm okay with being a combo ender for burst combo that's basically Souleater but on steroids(ESPECIALLY WITH Dark Arts) but combo starter would be on a 30 unique GCD second cooldown(can use Edge of Darkness/Shadow as the combo starter and it can can restore HP and MP).


    Shadow Wall suggestion is... okay, but no Dark Arts effect please and have it do something else besides be a weaker The Blackest Night with no additional effect... though having The Blackest Night be like how it was in Stormblood works... but again, No Dark Arts effect please...


    Bloodspiller should be the the burst single target combo middle button, and it restores MP as well as HP(and remover that like 1 second of windup/startup animation it has).


    Make Quietus restore HP and be middle button for AoE burst combo and I will be happy.


    Dark Mind/Missionary... Just have them be 75% boost evasion for 6 secs with Dark Mind being Dark Knight only and Dark Missionary be AoE buff version...


    And lastly I would rather just delete Living Shadow as that is more bloat than actual skill... Just like Living Dead...


    And most importantly, I would prefer most of the combo stuff be available as you hitting level 50(since Dark Knight starts at level 30) so that gameplay doesn't feel or look too boring...
    (3)
    Last edited by DRKoftheAzure; 01-05-2021 at 01:27 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.