
Originally Posted by
Jakulo
4.Living Shadow
This is such a cool looking ability, but it's honetly very bland gameplay wise.
The duration now changes depending on the the darkside timer like mch's queen and can only be summon when you have darkside. It will be 15, 20, and 25 seconds if the darkside timer is between 1-20,21-40, and 41-60 seconds respectively. Each attack will also have their corresponding effect at 50%. When esteem attack with abyssal drain, you get healed for 150 potency. When it uses edge or flood, your darkside timer increase by 10 seconds. When it uses carve and spit, bloodspiller, and quietus, you gain 600mp, 200mp, and 300mp repectively.
The level 90 skill in Endwalker should be related to it as well, either a ogcd that you can use after every hit esteem does like contiuation or a gcd spell that you cast in unison that increase in damage with every hit that esteem does.
5. Living Dead
The bane of all drks and healers alike. I have no idea why square still haven't change this ability.
It will now end in two ways. One is requiring up to 75% max hp healing instead of 100% and increase healing recieved by 20% for the duration. The other is when walking dead ends, it will consume all remain darkside time and heal you up to 20% to 50% max hp depending on how much was consumed.(Maybe you die if you have no darkside active at the end of walking dead.) I originally had an idea back in SB that involved sole survivor where the effect of walking dead ends if you get healed by sole survivor during that time but it got removed so here we are.
6. Other Issues With the Job
Pre-TBN Tanking
This problem isn't exclusive to drk, as gnb and war doesn't learn their short mitigation until level 62 and 56. But drk is the worst case since their unique mitigation requires fight knowledge as well as being encounter specific. I want to add shadowskin back as a early level mitigation that cost 1000mp and reduces damage taken by 15% for 7 seconds on a 15 second cd. It will change into TBN at level 70.
I've also seen suggestions of giving reprisal back to drk but I'm not sure if it should be like old reprisal or remain as is. The old verison wouldn't work too well since drk no longer have any way to increase parry and it might be too strong when it does work as it could be a semi-permanent damage reduction. The one we have now might need its cd reduced to 45 seconds instead of 60.