I personally like some restrictions to create a coherent image / silhouette, of course that has already been fairly well damaged already so I know some people say "why not destroy the rest of it?" but... lol.. eh.
I do think you could remove the walls between split groups (healers and dd mages for example).
Ideally to me is they remove some more restrictions on most normal gear but they add restrictions on bikini and seasonal gear (bikni meaning literally the swim wear). Which is probably never going to happen lol. But nothing really quite ruins the visual experience than doing an important quest and having some snowman headed bikini wearing player. I'd rather have clown colored armor on my screen. It's not the skin or whatever, it just ruins the visual experience to see. Of course when you do content for the 50000000th time it doesn't really matter anymore, if anything it becomes funny. Just hard to take the game itself seriously when it clearly doesn't take itself seriously in serious content (given how they constructed the glamour system rules). Naturally there are other ways humans can be humans to mess up the experience (being rude, etc, just that gear is a very easy passive way to mess with the experience and doesn't require any sort of malice).
I like the idea certain jobs have a visual vibe, but I can admit and agree with players where there are many circumstances where they barely hold that concept together currently (hence where people might say "it's barely there already, what's the harm going 20 more %?").
When I think about what should be, especially for a FF game, I think you get that very hard to balance place between clearly some wacky outfits which requires high freedom but at the same time if you look at SE's single player contents they don't just slap "anything" together. They clearly have talented artists create a visual narrative, and they're very good at it. Just by viewing the characters and their gear you can tell something about them before even actually getting to know them. So I find the silhouette type concept is still very important to a FF experience and just being like "ya whatever" to that isn't really what makes a FF game FF. When FF does humor, which it does do sometimes, it's often in specific locations or entirely optional (say if you take one of their more joke characters or joke spells, you can choose to use or not as it's a single player game, like Lightning or Noctis's joke outfits in the game).
So I think completely tearing down or completely putting up the walls neither really capture the experience that a stereotypical FF visual style would best represent. To note I've spoken generally here and not addressing a specific lock, you may mention a lock that I too think is silly, or one that I'm like "I wish that was" lol (like seasonal or swim wear).
It's too bad they have trouble dissociation what a job can wear for stats vs what they can glamour (why we often need replica pieces of gear), I've thought before a license grid that is cosmetic inspired could have some decent traction in this game for using your EXP and customizing your character (like being able to use a specific heavy armor as white mage, or your DoH gear, etc, just breaking the rules in a way SE has hand picked so it's not pure freedom but not pure restrictions, while also gamifying it and kind of creating encouragement for players to also not necessarily copy each other as much since you'd have to spend to unlock it).


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