I mainly play SMN and have only played a very little pre-ShB AST. Currently it may be my favorite job in the game between the aesthetics and mechanics, I've even considered making it my main though I don't particularly like the idea of being a healer main without a static group to play with.

I love the healing cds, I only wish I had more use for them (haven't done any difficult content with it). I love the short cast times making it easier to move around and weave in cards. Being able to plan ahead but not be completely punished if you plan a little late is very nice. And it's sooooo pretty.

There are pros and cons to both card systems, I do very much miss having all the choices and the cards having more individual meaning but it was also kind of a mess tbh. A very cool and intriguing mess. The current system is a bit dull but at least it's something to do and there is a tiny bit of planning and potential variance involved. There is a lot to be said for a nice, clean system even if it lacks in flavor or depth. That's probably one of the more difficult points of game design when you have to choose between what's cool and flavorful vs what's fun and not frustrating. I think they've done a good job.

It also really hurts to lose the Sects as being able to switch modes was one of my favorite aspects of AST (especially since I only ever pug) but if I had to choose I prefer regen over shields anyway. I just hope SE gives back a bit after what they've taken away. One can only hope.