As a fan of BLU, I would be totally down for this, but this seems to run way too close to the connection old SCH/SMN had that they hate.Just this alone feels to me like, and I often refer to it as, one of the most serious problems with FFIXV... A far better thing to do with a large amount of actions, too many for a player to work with all of the actions, is to create in-class diversity. I find it mind-blowing stupid that FFXIV never did this, and has always done this delete actions BS, instead.
I start this game on stormblood days so I had the experience of ast 4.0 but certainly not the 3.0 which would be heavens ward. Ast seem overwhelming at first but as time passes I slowly learn to get it.
In early sbh tension started kicking me when they first had the nerves to nerf our potencies on our heals and had to fix it some time during the first set of eden raids. Healing was a pain as ast.
Stormblood card systems most cards people claim was not needed or useless or too rng heavy overall but for me every card cept spire when they remove tp became useless. you can either up a pot of another card, increase dura or aoe it for a party effect and extend it furthur with old celestial Op. I had a use for bole because in light party trash pulls simply putting a bole+aspected noct shield felt like a good solid min to help dps, I found arrow is nice for a whm/sch/blm or even myself since it reduced weapon auto, spell/skill speed by 20%. My friends who play blm loved this card because at that point they felt they did not need to waste their ley lines and can use it in real emergency situations. Ewer my personal fav card was good for if I died and already had used lucid I could use this for some mp recovery specially if I had enhance its potency or duration of keeping it. bards/monk love that nice +10 crit damage which ast at the point was the only one who had a way of giving a crit buff ofc this becomes 5% for everyone if aoe, more crit = more burst heal/dps. Balance I use this as normal but dont only target that one card, last spire was the one i will usually just burn it to make other cards aoe when needed , spire was only nice for ninja when tp was around, I heard ninja skills use to use up tp so they find a need for this. (note losing ewer was the start of ast biggest night mare only having lucid to restore mp).
Now I hate repeating myself but again this mess shb card system, first I confess when it happen I was really stubborn and at one point was not using the cards as I was getting use to the new added skills of sb. I felt so useless with this new card system, it has no utility and is water to just single target, you have a tank + 2 melee dps, makes 3 cards only half effective, or you can draw the right card but guess what? You have the seal for that card and at the point may minor it or redraw to get your seals. There is too much to do for this divination system and is such little award and is more annoying on a rng bases to me vs stormblood card system rng and lord have mercy this lame water down sleeve draw sure you get the seal you are missing at 100% but overall old sleeve draw was better, I could give my tank+dps the necessary card slap on divination and if my team mate is a ninja and ta the boss, oh the glory of seeing hp go from 100% to 70 60% and since I have another bonus lord or lady ready as soon as that card comes off w.e dps I throw it on em in a few seconds now meh cant do that. Also carding a player too early before server ticks and register a battle makes the seal dont even countI tolerate at least the short cast times and better regen and shields but it aint cool I confess that we took over whm/sch jobs and get our power in our cards strip which is now having us memed as copied better whms or schs. So still love ast its tolerable but not as fun as its stormblood counter part on the card system aspect at least.
Last edited by IceBlueNinja; 07-01-2021 at 05:58 AM.
Hey Ice Blue Ninja,
I made a Idea and I want to hear you view of Point about my Idea:
My idea to find a compromise to the cards of the AST
Maybe you like this way to play the cards
I mainly play SMN and have only played a very little pre-ShB AST. Currently it may be my favorite job in the game between the aesthetics and mechanics, I've even considered making it my main though I don't particularly like the idea of being a healer main without a static group to play with.
I love the healing cds, I only wish I had more use for them (haven't done any difficult content with it). I love the short cast times making it easier to move around and weave in cards. Being able to plan ahead but not be completely punished if you plan a little late is very nice. And it's sooooo pretty.
There are pros and cons to both card systems, I do very much miss having all the choices and the cards having more individual meaning but it was also kind of a mess tbh. A very cool and intriguing mess. The current system is a bit dull but at least it's something to do and there is a tiny bit of planning and potential variance involved. There is a lot to be said for a nice, clean system even if it lacks in flavor or depth. That's probably one of the more difficult points of game design when you have to choose between what's cool and flavorful vs what's fun and not frustrating. I think they've done a good job.
It also really hurts to lose the Sects as being able to switch modes was one of my favorite aspects of AST (especially since I only ever pug) but if I had to choose I prefer regen over shields anyway. I just hope SE gives back a bit after what they've taken away. One can only hope.
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