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  1. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Everything Paladin can do Warrior can do better, with the exception of self-heals. Did a test with a WAR friend, who could take hate, keep hate and survive longest while both trying to tank at the same time. We tried it on Great Buffalo since it's something that won't kill us instantly but will last long enough for us to determine this.

    PLD started out with hate and kept it for a bit but WAR eventually overtook it. With Antagonize and Sentinel adding more enmity to every move, Vengeance dealing passive damage back, Provoke AND Flash and the Steel Cyclone combo every 30 seconds from the front they have way more enmity generation. Not to mention the fact that they just generally do more damage. And then we came to parry vs block. On Onrush (we just took it to see how the dmg mitigation was) the WAR partial parried and took 62 dmg, the PLD partial blocked and took 1968 damage. A full parry from War would have just reduced it to 0. Damage mitigation for WAR is far superior to damage mitigation on PLD. The Paladin did manage to stay alive a little bit longer though when both only had 1 WHM on them so that's something I guess.

    Paladin is capable of tanking but it is far easier in just about every way on Warrior. Believe me, I actually would love for Paladin to be the preferable tank. I would love for Paladin to be THE tank over Warrior, especially since that's really the only thing Paladin can do. I would forsake Warrior and only tank on Paladin if they were equally viable and effective. It's just simply not the case.
    (15)
    Last edited by Arcell; 04-19-2012 at 10:32 PM.