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  1. #1
    Player

    Join Date
    Dec 2011
    Posts
    512
    The current dungeons and primals has a few issues 1 being speed run 2 being an instance and 3 crappy drop rates. This is suppose to be endgame content. In fact it is no where near being true endgame content. In stead of every thing being put in an instance, the devs need to make more open world content. These so called dungeons at this point have become boring because players have to farm them over and over in hopes that they will get a drop, and you have to do speed runs for certain pieces of gear. Kill the speed run kill the instanced dungeons and actually make real endgame content. SE and the devs need to stop making excusses as to why they cant do something whether or not it be true or false. If you/they/me or what not cant do it right the 1st time DONT DO IT AT ALL!!! Grant the game has gotten better but... the continued trend of speed runs crappy drop rates as well as instances needs to stop. Not everything needs the same crap drop rate and the only things that need to become instances is real endgame content. At this point we dont have real endgame content all we have is speed runs, very very low drop rates and boring instances.
    (0)

  2. #2
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    There's no real impetus to really rush thru these dungeons and SE knows it. The main reason is "traffic" and the amount of players trying to do the same thing...
    When there's more content, and I mean "by The Twelve willing" the timer will be longer or totally gone for that matter. HOPEFULLY!
    (0)


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    *Excalibur* Nation: Limsa Laminsa