Aside from combing through the battle log, a tool you're not supposed to use will also tell you whether damage is magical or physical. Also if a third party tool can determine if something is magic or not I feel like it wouldn't be hard for there to be some sort of condition they could set to determine whether to display the damage as purple or not.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
there is a way to tell it's dark mindAside from combing through the battle log, a tool you're not supposed to use will also tell you whether damage is magical or physical. Also if a third party tool can determine if something is magic or not I feel like it wouldn't be hard for there to be some sort of condition they could set to determine whether to display the damage as purple or not.
That tool doesn't actually figure out if the damage is magical or physical. It declares whether damage was magic, physical or shadow based on action name. That is determined by educated guesses from the tool's programmers after analyzing average damage inflicted while various buffs and debuffs are up and if certain things proc. All damage information is stored and handled server side and the only info sent to the clients are action name, amount inflicted/healed, if it was a crit, direct hit, direct crit, parried or blocked and what status effects in applied.Aside from combing through the battle log, a tool you're not supposed to use will also tell you whether damage is magical or physical. Also if a third party tool can determine if something is magic or not I feel like it wouldn't be hard for there to be some sort of condition they could set to determine whether to display the damage as purple or not.
It's not like I can elaborate on what I'm saying here without getting into trouble, but my understanding is that, even if that is how the tool determines it, the information containing the damage type is indeed transferred to the client. The person who wrote that might have been wrong, but they were part of a group of people not working on ACT but a different project where network packets were being looked at. But I could be misinterpreting what they said.![]()
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
ok wtf did you comment on a good idea to use magical damage reduction abilities to see if a raid wide aoe or tank buster is magical or physical. the fact you respond with this makes me think you didn't thought of this
They're not wrong, having to use Dark Mind on a bunch of different mechanics and then comparing the damage taken between Dark Mind and no Dark Mind to see if it's magical damage is not exactly great design.
so you want something that tells you what the damage is from the start. yeah that is never going to happen in this game
I don't need an annotated list mailed to me three business days before the raid drops, I'd just like it if the numbers were purple or something if it's magic. I'm not saying they will, or want to, they just choose not to. I just find it weird that the dev team that removed single-button DoTs because people didn't like pressing a button every thirty seconds still wants us to trial and error whether or not an instance of damage is magic or not. Or just cheat![]()
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
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