Dear SE:
I’ve posted on here previously about Triple Triad in hopes that you could fix this mini-game so that it isn’t broken. You recently rolled out some updates with Patch 5.4, but unfortunately these have served only to further mess up this mini-game. For the record, I’m saying this as someone who has the Shadowbringer Thancred card and has achieved the "Tournament Leader" title, and I’m making these requests / suggestions as a Triple Triad enthusiast who is frustrated with the current state of the game.
Swap / Chaos:
These rulesets are mind-numbingly stupid. At least make the swap ruleset exchange cards of the same value (e.g., your 3-star card for their 3-star card, your 5-star card for their 5-star card, etc.). Too often do I see a 3-star card swapped for a 5-star card, which - if the person on the receiving end of the 5-star card has any idea how to play the game - is a guaranteed win for that person. I’ve occasionally managed to beat people who have no idea how to play Triple Triad despite such swaps, but in general it takes the fun out of the match as is. Please fix this.
Chaos is similarly “not fun.” I don’t know who thought this ruleset was a good idea to include in the game, but... they were wrong.
This applies both to normal game modes as well as Open Draft.
4-Star Cards:
I was hoping that these might become relevant with 5.4, but (other than Open Draft tournaments) they’re still completely useless. The restrictions on the number of 1- to 3-star cards that you can have in your deck was eliminated, but I don’t think that was generally an issue to begin with. The real complaint from myself and most other Triple Triad enthusiasts I know was that 4-star cards are solely collector’s items because there is no reason to ever use a 4-star card over a 5-star card, and you can currently have only one card that is 4 stars or above in your deck. Possible solutions to this issue were discussed at length in this previous thread.
Open Draft:
This new tournament style had a lot of potential, but its execution was botched. Below is an overview of some of the main issues with this tournament style.
Imbalanced Decks
Firstly, the fact that every person who participates doesn’t get the same set of cards to select from is imbalanced. I think this game type generally makes the sum of the numbers on all of the sides of the cards offered to each player the same, but anyone who plays Triple Triad knows that not all cards are created equal even if the sum of the numbers thereof is the same. This results in some participants being given objectively “better” sets to choose from than others. Why not give everyone the same pool of cards to select from and allow their choices to affect the strength of their deck instead of RNG?
Same & Plus in Open Draft
These rulesets are some of the worst in Open Draft (whether one or both are applied). Without also having “All Open,” you have no idea what cards your opponent has, and so it’s a crapshoot as to whether the entire board is going to get flipped on the last turn. At least with the NPCs that you play against in the open world who have either/both of these rulesets, you know the limited pool of cards that they can draw from and can thus make an educated decision of which cards to place where. However, you’re going in blind in Open Draft and so it is completely down to luck whether you or your opponent are going to have and place cards in a way that’s going to get everything overturned. You could have won 2 of 3 matches and be about to win the 3rd match only to have some random card that you had no way of predicting flip the entire table. It’s poor game design (unless the point of Triple Triad is to be about RNG instead of skill).
Match Making
I’m not sure how to fix this, but it is extremely frustrating when someone gets to play nothing but NPCs while others have to play PCs. There was even one tournament when I had to play against the same PC opponent twice in a row. We ended up tying both times (obviously the second time since we knew exactly which cards we each had after the first match), and an NPC that neither of us had a chance to play ended up winning.
Random Wait Time
Many players are playing in Open Tournaments solely to get the new “Tournament Leader” title. A single loss generally prevents you from winning that tournament. Accordingly, I often see players who go AFK after a single loss and hold up the entire tournament as a result (you can generally tell because once you finish it says what turn they’re on in the post-game leaderboard). Another random annoying wait time is after all matches are completed it has to “calculate” the scores for like 15~20 seconds. Why? It already shows the final scores right there. The random wait time at the end of each tournament makes no sense.