So what the devs want is for people to use Aetherflow to heal, but with how the damage patterns are designed it's inevitable that in most content that you'll need a way to dump excess aetherflow and thus not need to heal fully with it? I get loving it from the perspective of "it's fun to trade off healing for damage" because I agree that is fun, in a game with more demand thrown on their healers that's actually an engaging risk vs reward mechanic, but this isn't that kind of game. "trade off healing for damage" will always inevitably devolve into "rarely heal always damage" with how scripted fights are. At this point they might as well scrap the mechanic since the devs are never going to be happy with it because of the dissonance that exists between players and the devs.