

I think that is the solution though. Chat spam is against policy and if someone is doing excessive emotes, you report/blacklist and move on.
What you're asking is some kind of code to be implemented that measures how often each and every player sends something (emote/text/shout/whatever) to the chat system to be displayed. You're also asking it to police some limit of text inputs over some period of time. (eg. how often and how many times can I throw a snowball in succession? 1 per 10 seconds? What if I'm having a legit snowball fight with my friends in the middle of the wilderness with nobody around? Does this only police city areas?)
Even more server processing if it needs to discern if the messages are identical (same emote over and over) or just a lot of chat. Individually this isn't huge, but when we're talking every single player it's asking a lot of the server.
Last edited by kaynide; 01-01-2021 at 09:24 AM.
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