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  1. #1
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    I like them, personally. It discourages the mentality that lead to things like the strike spark cheese.
    (0)

  2. #2
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mavrias View Post
    I like them, personally. It discourages the mentality that lead to things like the strike spark cheese.
    What is the strike spark cheese may I ask ?
    (2)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Karshan View Post
    What is the strike spark cheese may I ask ?
    Instead of finding the safe spot during strike spark, everyone just runs north and eats the vuln stack and hopes the tank doesn't kill them with the first half of the tank buster.

    Pretty much throws all the responsibility on the healers to heavy shield you through the hit, instead of just doing the mechanic normally.
    (3)

  4. #4
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I haven't actually gotten to this specific area of savage content yet, but I will say that it sounds like a wonderful change to me...

    I always felt like giving the players Vulnerability stacks for failing mechanics was a crutch used in place of creating actual meaningful/challenging mechanics/gameplay. ( IMO ) There's a huge difference between insane BS that creates a memory/dance system that punishes you for not playing exactly how they want you to - and then creating challenging mechanics that punish you accordingly while giving you an opportunity to recover/mix things up.
    (0)