I like them, personally. It discourages the mentality that lead to things like the strike spark cheese.
I like them, personally. It discourages the mentality that lead to things like the strike spark cheese.
Instead of finding the safe spot during strike spark, everyone just runs north and eats the vuln stack and hopes the tank doesn't kill them with the first half of the tank buster.
Pretty much throws all the responsibility on the healers to heavy shield you through the hit, instead of just doing the mechanic normally.
I haven't actually gotten to this specific area of savage content yet, but I will say that it sounds like a wonderful change to me...
I always felt like giving the players Vulnerability stacks for failing mechanics was a crutch used in place of creating actual meaningful/challenging mechanics/gameplay. ( IMO ) There's a huge difference between insane BS that creates a memory/dance system that punishes you for not playing exactly how they want you to - and then creating challenging mechanics that punish you accordingly while giving you an opportunity to recover/mix things up.
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