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  1. #26
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    The problem with that is a good portion of the player base does not want to do things that take more than half a brain cell. That is why when they do come up with interesting fights, they get nerfed quickly and the fights also seem to becoming less and less complex.
    Incorrect. Ultimately, the playerbase wants to be rewarded for their time spent.

    Eureka got this wrong in Pagos

    Bozja has similar issues. People are refusing to run Castrum in Bozja because it's simply not worth the time invested. You can easily come out worse than when you went in.

    It's like they learned something, and then said "Nah, F* it. Here are some terrible design decisions that we've done in the past. Let's re-use them!".

    Quote Originally Posted by ItMe View Post
    Since they were intent on making Bozja only one way of obtaining the relic, and wanted to give players another means of doing so, what do you think a more appropriate alternative path would have been?
    There's a segment of the population who are getting tired of SE trying to revitalize old content by putting the relic or anything else in there (crafting is another)

    Embrace the new content, design for it. Not the content that is now 4 years old.
    (4)
    Last edited by Deceptus; 01-01-2021 at 02:16 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]