No thank you to geomancer, I'd rather my whm get elements back

Geomancy as well appears to function as a regenerative healer...like whm is. as we all know, a shield healer and a regen healer go well together. In the ast questline we always used nocturnal, the barrier sect.

Chemist though would be much better. None magic healer, chance to break the frustrating lack of non robe glamour.

Quote Originally Posted by IDontPetLalas View Post
We're in a dire need of improvements to the current healers, not a fourth healer. There are games that are fine with only 2 healing classes since those classes (or jobs here) are well designed - they have a certain challenge and complexity to them. I would rather not have 4 healing jobs that are bland and boring and essentially almost carbon copies of each other, I would rather have 3 jobs that have their own individual well thought out designs- if that means waiting several expansions for a 4th healer- I have no problem at all with it.
a 4th healer and fixing the other three are not mutually exclusive. We had 3 unique healers at the end of HW, but all with individual problems to work on that didn't require wrecking them
We should have 4 fun healer jobs, or if can't have another healer, 3 fun healer jobs.

That and if SE continues to refuse to listen, I'd rather have a 4th healer that's somewhat fun (since new jobs tend to be a bit more fun) with 3 dull conjurer rip offs, than 3 conjurer rip offs and no 4th healer.