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Thread: Geomancer

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  1. #1
    Player
    hourayra's Avatar
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    Dec 2020
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    Character
    Abuhurairah Jabran
    World
    Louisoix
    Main Class
    Paladin Lv 65

    Geomancer

    Should he be the next healer ? He is already introduced in the game as the earthly counterpart to the astrologian and has his own lore in the astrologian quests, plus the game badly needs a new healer (and a new distance DPS and a full blue mage). Besides, according to some (reddit) the game needs a fix for healing in general.

    What do you think?
    (1)

  2. #2
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    Character
    Rei Makato
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    Zodiark
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    Machinist Lv 90
    Despite being in the lore of the ast quests, Geomancers are not explicitly depicted as healers. The 4 lords questline shows far more offensively oriented geomancy leading it probably more in line for a caster.

    People also seem set on chemist for the 4th healer which would be a nice change of pace.
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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  3. #3
    Player
    hourayra's Avatar
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    Abuhurairah Jabran
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    Louisoix
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    Paladin Lv 65
    I don't know how a Chemist from Final Fantasy Tactics and other FF games would be implemented but I welcome the job even more than Geomancer. All I firmly believe in, after what I've read and experienced, is that the game is in dire need of a healer.

    My two cents?

    Chemist better

    Now how would a Chemist work? Would he improve the potency of potions (my idea, terrible idea) or have his own skills and spells? What would the aforementioned abilities be?
    (0)

  4. #4
    Player
    Lumivyory's Avatar
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    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by hourayra View Post
    Now how would a Chemist work? Would he improve the potency of potions (my idea, terrible idea) or have his own skills and spells? What would the aforementioned abilities be?
    For some reason I always imagine a Chemist with a bazooka shooting bottles of potions at allies, or simply coming closer and smashing a bottle on their head :'D

    Geomancer sounds interesting though, it was cool learning about geomancy during AST quests. If it ever comes, be it as a healer or a caster, that'd be pretty interesting class.
    (0)

  5. #5
    Player
    ReiMakoto's Avatar
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    Rei Makato
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    Zodiark
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    Machinist Lv 90
    Quote Originally Posted by hourayra View Post
    I don't know how a Chemist from Final Fantasy Tactics and other FF games would be implemented but I welcome the job even more than Geomancer. All I firmly believe in, after what I've read and experienced, is that the game is in dire need of a healer.

    My two cents?

    Chemist better

    Now how would a Chemist work? Would he improve the potency of potions (my idea, terrible idea) or have his own skills and spells? What would the aforementioned abilities be?
    Ive always thought of chemist using a mudra style system with "Mix"

    Each mix component would cost differing amounts of mana and could be added in different amounts for different effects, for example

    Potion=Cure 1 equivalent
    Potion+Hi-Essence= Cure 2 equivalent
    Potion+ Mega-Essence= Medica
    Potion+Mega+Hi= Mana intensive big aoe heal
    Potion+turtle shell= Shield

    Ect...

    Different components like turtle shell and holy water could have seperate cooldowns, as well as having some offence/buff oriented mix.
    (3)
    Last edited by ReiMakoto; 12-30-2020 at 11:20 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player
    hourayra's Avatar
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    Dec 2020
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    Abuhurairah Jabran
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    Louisoix
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    Paladin Lv 65
    you're a genius ReiMakoto, ever thought of sending an email to FFXIV staff? Your creativity would not go unnoticed I am sure
    (0)

  7. #7
    Player
    ItMe's Avatar
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    Lumsa Lomsa
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    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Geo sounds like it would be ripe with ground targeting AoEs... and I hate those things.
    I want whatever will make the most people happy, but if they add Geo I imagine I'll give it a hard pass.
    (2)

  8. #8
    Player
    IDontPetLalas's Avatar
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    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by hourayra View Post
    I don't know how a Chemist from Final Fantasy Tactics and other FF games would be implemented but I welcome the job even more than Geomancer. All I firmly believe in, after what I've read and experienced, is that the game is in dire need of a healer.

    My two cents?

    Chemist better

    Now how would a Chemist work? Would he improve the potency of potions (my idea, terrible idea) or have his own skills and spells? What would the aforementioned abilities be?
    We're in a dire need of improvements to the current healers, not a fourth healer. There are games that are fine with only 2 healing classes since those classes (or jobs here) are well designed - they have a certain challenge and complexity to them. I would rather not have 4 healing jobs that are bland and boring and essentially almost carbon copies of each other, I would rather have 3 jobs that have their own individual well thought out designs- if that means waiting several expansions for a 4th healer- I have no problem at all with it.
    (1)

  9. #9
    Player Seraphor's Avatar
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    Feb 2018
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    Seraphor Vhinasch
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    Zodiark
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    Gunbreaker Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    We're in a dire need of improvements to the current healers, not a fourth healer. There are games that are fine with only 2 healing classes since those classes (or jobs here) are well designed - they have a certain challenge and complexity to them. I would rather not have 4 healing jobs that are bland and boring and essentially almost carbon copies of each other, I would rather have 3 jobs that have their own individual well thought out designs- if that means waiting several expansions for a 4th healer- I have no problem at all with it.
    That's nice, but many do want a new healer, and just like tanks, it might take adding a new healer to shake up their current healer format enough to introduce those changes that would give us more interesting and fun healers to play.
    Healers are currently stifled by the shield/regen dichotomy. We have a regen healer, a shield healer, and a wildcard to fill in the gap. A fourth healer necessitates tearing down that dichotomy, just like a fourth tank got rid of the MT/OT meta.
    (6)

  10. #10
    Player
    IDontPetLalas's Avatar
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    Alinne Seamont
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    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seraphor View Post
    That's nice, but many do want a new healer, and just like tanks, it might take adding a new healer to shake up their current healer format enough to introduce those changes that would give us more interesting and fun healers to play.
    Healers are currently stifled by the shield/regen dichotomy. We have a regen healer, a shield healer, and a wildcard to fill in the gap. A fourth healer necessitates tearing down that dichotomy, just like a fourth tank got rid of the MT/OT meta.
    There's that crucial word "might". I would indeed have no objection IF the introduction of a fourth healer did in fact force the development team to take a good hard look at the current healers. That would be a fantastic outcome.

    I am however definitely against adding a fourth healer if the development team just listens to those who are let's say- bored? Those who may have maxed out their jobs and running out of alts to level? No, I want the dev team to integrate any new healer if any only if intelligent design changes are made to the current healers as well to keep all of them interesting to play and balanced at all levels.
    (1)

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