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Thread: Geomancer

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  1. #1
    Player
    AnotherPerson's Avatar
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    Cain Andleft
    World
    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Despite being in the lore of the ast quests, Geomancers are not explicitly depicted as healers. The 4 lords questline shows far more offensively oriented geomancy leading it probably more in line for a caster.

    People also seem set on chemist for the 4th healer which would be a nice change of pace.
    I replayed SB recently and I can say that they use the words geomancer and onmyouji interchangeably in some parts of the story. From what I understand, Geomancers work with the nature, creating barriers and the like. One notable one has also dabbled in crafting an object that can affect time. The more offensive geomancers are also called onmyoujis - and are said to be able to summon shikigami along with using forces of nature. Assuming SE gives more DPS tools to healers, I don't see an impossibility to geomancers being added, but I'm more likely to assume chemist will be added with the way chemist is teased in the MSQ.
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  2. #2
    Player
    AC9Breaker's Avatar
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    Bastok
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    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Honestly, if we got no new classes next expansion and they just focused on retuning battle system; I wouldn't be mad. I wouldn't mind a new healer class though. Also they can make the classes into whatever they feel fits the lore. Drk was a dps class in 11. Ninja's where kinda Tanks in 11. They can easily adjust geo to be a healer if they wanted to.
    (0)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  3. #3
    Player
    Reksanden's Avatar
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    May 2018
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    Ul'Dah
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    Character
    Myifee Asurai
    World
    Behemoth
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    Black Mage Lv 80
    Quote Originally Posted by IDontPetLalas View Post
    We're in a dire need of improvements to the current healers, not a fourth healer. There are games that are fine with only 2 healing classes since those classes (or jobs here) are well designed - they have a certain challenge and complexity to them. I would rather not have 4 healing jobs that are bland and boring and essentially almost carbon copies of each other, I would rather have 3 jobs that have their own individual well thought out designs- if that means waiting several expansions for a 4th healer- I have no problem at all with it.
    I absolutely see your point, but they thought the same in SB - where they had much stronger individual gameplay - and yet here we are today. As Seraphor said, gaining that new job *might just be* what we need to really shake up the mould they've made. Yes, there IS the potential that "they're just another WHM or SCH", but I'd rather see them try than have folks' hopes crushed yet again for another expansion - because as good as ShB was, I still feel sore about that.

    To go back onto the topic of Geomancer proper, however - I replayed through the AST questlines just last night for lore tidbits and info, as well as trying to quell the nagging "they're the same as AST" thought that I've seen folks talk about. And... As it turns out, they kinda are? In the sense that the metaphysics they pull from (elements and the effects of their usage) are the same, but NOT their means or ends.

    As we've seen with Swallow's Compass, which was built on three intersecting ley-lines (a tidbit that I just can't recall where I learned it from, to my chagrin >:/), geomancy focuses pretty exclusively on earth, wind, and water. But unlike the druidic warlocks that we call Conjurors (whose healing magic seems unaspected anyway), geomancers seem to just straight up skip asking elementals for permission and focus on a mix of feng-shui style-magic and ley-line attunement. However, they also do not seem to make use of soul crystals, as a large portion of their teachings are learned (and lost) from masters of the art.

    But how would this affect them potentially as a healer? Well, Kyokuho has a few abilities he'll spam, aptly titled "Qi of (element)", and the water one happens to be a heal... Which isn't enough on it's own to state "They're obviously healers!". The impression I got was that they're basically the duality of BLM to Astrology's WHM; while they're similar in that they draw aether from celestial sources (stars and the planet) and overall divination theming, they don't seem to focus *twisting* that fate to heal or damage - moreso sealing, warding, and creation ala binding spirits into shikigami.

    TLDR Edit: I'm incredibly unsure. The lore behind geomancy as a whole still feels incomplete, as well as Leveva genuinely trying to blend astromancy and geomancy into one. She seems to vaguely have an idea of how to do that (as of the AST 80 quest), despite the metaphysics of geomancy being almost a dichotomy to astromancy in practical use.
    (2)
    Last edited by Reksanden; 01-01-2021 at 05:29 AM.

  4. #4
    Player
    EpicOverlord85's Avatar
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    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Honestly after the job changes they made in SHB I really don’t want them to add any additional jobs to any job group until they’ve reworked the currently existing jobs. I’d be all for new stuff if there wasn’t a 75% chance it is was just going to be another homogenized job.
    (2)

  5. #5
    Player
    Recon1o6's Avatar
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    Avarnia Corthal
    World
    Adamantoise
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    Dragoon Lv 90
    No thank you to geomancer, I'd rather my whm get elements back

    Geomancy as well appears to function as a regenerative healer...like whm is. as we all know, a shield healer and a regen healer go well together. In the ast questline we always used nocturnal, the barrier sect.

    Chemist though would be much better. None magic healer, chance to break the frustrating lack of non robe glamour.

    Quote Originally Posted by IDontPetLalas View Post
    We're in a dire need of improvements to the current healers, not a fourth healer. There are games that are fine with only 2 healing classes since those classes (or jobs here) are well designed - they have a certain challenge and complexity to them. I would rather not have 4 healing jobs that are bland and boring and essentially almost carbon copies of each other, I would rather have 3 jobs that have their own individual well thought out designs- if that means waiting several expansions for a 4th healer- I have no problem at all with it.
    a 4th healer and fixing the other three are not mutually exclusive. We had 3 unique healers at the end of HW, but all with individual problems to work on that didn't require wrecking them
    We should have 4 fun healer jobs, or if can't have another healer, 3 fun healer jobs.

    That and if SE continues to refuse to listen, I'd rather have a 4th healer that's somewhat fun (since new jobs tend to be a bit more fun) with 3 dull conjurer rip offs, than 3 conjurer rip offs and no 4th healer.
    (1)

  6. #6
    Player
    Kyeria's Avatar
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    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    I truly hope that Geomancer is not the next healer. I can only imagine this class would feel incredibly similar, at least thematically to White Mage pre-Glare & Dia. My guess is that Geomancer would use, Wind, Water, and Earth Magic to heal...as fire, lightning and ice make little sense as support spells and White Mage already encompasses these elements.

    I'd prefer Chemist or Time Mage. My top pick is Chemist, but I'd be happy with Time Mage as well.
    (0)

  7. #7
    Player
    GrimGale's Avatar
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    Grim Gaelasch
    World
    Moogle
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    Scholar Lv 100
    Geomancer is fine as a Caster DPS with an emphasis on debuffing. Just like Time Mage makes more sense as a DPS with a focus on suport skills.
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  8. #8
    Player
    Eloah's Avatar
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    Gridania
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    Character
    Toki Tsuchimi
    World
    Siren
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    Scholar Lv 100
    For those who don't remember, Chemist was originally going to be our first healer added back in HW. But early in development they couldn't get the Mix command to function as intended. From that scrapped concept they developed Astrologian, using cards as an alternative to Mix, and Machinist, using a gun as a weapon, since at that point a "gun-wielding job was already "hinted" at.

    Additionally, for Geomancer, while the quests do draw parallels between them and Astros, it never outright calls them healers, they are referred to as "protectors". While a healer is a good conclusion, given their higher output and focus on "defense" them being tanks or tanky DPS makes more sense. And in the series they have a history of being tanky, so it's not foreign to them.
    (0)

  9. #9
    Player Seraphor's Avatar
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    Seraphor Vhinasch
    World
    Zodiark
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    Gunbreaker Lv 100
    Quote Originally Posted by Eloah View Post
    For those who don't remember, Chemist was originally going to be our first healer added back in HW. But early in development they couldn't get the Mix command to function as intended. From that scrapped concept they developed Astrologian, using cards as an alternative to Mix, and Machinist, using a gun as a weapon, since at that point a "gun-wielding job was already "hinted" at.
    Things have changed a lot since then though.
    We know that their early draft of Chemist was pretty much the same role as AST, a buffer-healer, with a variety of different effects. AST took up that role... for two expansions. Now AST has had it's buff variety stripped away, and their 'buff' philosophy has narrowed. They also made steps towards breaking the regen/shield dichotomy that AST originally accommodated for.

    A Chemist's 'Mix' command probably would have been broken if it was dishing out various different buffs, or if it was RNG like AST's card, just wouldn't work. But a Mix command now, wouldn't have anything to do with buffs, it would have to be centered around healing. So it could instead mix regens, shields and potency boosts instead of speed, crit and damage buffs.
    (2)

  10. #10
    Player
    Valkyrie_'s Avatar
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    Jan 2016
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    Character
    Lysithea Crestwind
    World
    Sophia
    Main Class
    Astrologian Lv 100
    I personally want the next healer job to be Necromancer, they already kinda teased it with the second boss in Heroes Gauntlet, and Yoshi p is a big fan of Tactics ogre which heavily features Necromancers.
    Also in TO necromancy has a few of healing type spells, albeit for undead units only, but you could just do some funky stuff with the lore to pretend all the necro's party members are zombies xD.

    It would also give an excuse to make a healer with a more fun and complex dps rotation too, similar to SMN, you could have a summon undead unit spell, and attacks commands similar to egi assault.
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