I don't mind if people eat aoes in e.g. Gauntlet as long as they know their limits. If they eat only as many aoes as they can survive without healing, it's completely fine in my book. They don't need to cancel casts for something that barely tickles. Props to anyone that knows how much they can take for better uptime without dying/ relying on a healer to adjust.
I'll not babysit people who just never learned to dodge, so if auto group heal from Star, Asylum, Assize, WD etc. is not enough and I don't havy other dps loss-free tools at hand - well, better learn to dodge next time. And I'll let them know that eating aoes for more uptime is fine but only as long as they don't rely on me healing them extra.
Escpecially on WhM I eat a lot of aoes myself. Can I survive it? Yes? Casting > dodging. No? Dodging > casting. Easy.
On dps I try to avoid it as much as possible with proper positioning but if I'm really unlucky but know I won't need extra healing for it, I tend to eat them. I'm not expecting anyone to adjust. I know I can survive them and any subsequent unavoidable damage without extra healing, otherwise I wouldn't do it. Plus I still have my selfheal/ shield in case seomthing goes wrong like healer dying, tank dying etc.
I don't need to dodge aoes in Sastasha to perform well in more serious content. I know the difference between lethal/ heavy damage that demands extra healing and things that barely tickle/ can be taken care of by myself.
True, but it's still an interesting topic and opinions seem to differ greatly on it.
Nothing wrong with discussing something like adults even if the initial post was meant as trolling.
Bad troll .
When i see aLalafellcharacter wearing a cute glam
SE needs to up their content ante if this troll has already returned.
People act on impulse and muscle memory. If they see AoE, they gonna dodge AoE, simple as. If they are able to push out AoE damage whilst simultaneously dodging enemy aoes then I don't see why you'd care.
This has got to be the most pedantic comment I've ever seen.
Last edited by Kaurhz; 12-31-2020 at 12:32 PM.
Because I’m a MCH and I can shoot things while moving out of puddles and even get a cool jumping animation while I do it.
The dev team knows the day they crack down on that website and the associated tools, is the day their raid scene dies with it. That aside, why do you get to decide what is and isn't fun? Mass pulling dungeons is the only way I feel like an actual tank because trash mobs hit like wet noodles. Thus, for me, single pulling is dreadfully boring—enough I have occasionally ate the 30 minute penalty simply because I dislike it. Likewise, trying to push damage is how I enjoy playing the game. I won't intentionally screw over other players, but learning how and where I can greed—even in casual content—makes it fun.I wish that website would be taken down already.
What happened to, you know, having fun? Who cares how much damage you do. So tired of people always in a rush in casual content, so boring. This is borderline elitist behavior imo, because then such people will bash at you or even kick you because you don't meet their "standards".
Savage content is probably the only place where I'd accept DPS actually trying to do as much damage as they can.
This is a false equivalent. So long as people either don't die or can heal themselves up without issue, being hit by negligibly damaging AoEs is irrelevant. For example, I've ignored every single attack in E10N that requires me to disengage as a tank. Why? It literally doesn't matter. I have CDs I barely use, and even with vuln stacks his buster still doesn't do much. Therefore, why lose damage when it won't negatively impact anyone else? Which brings us back to Ice Mages. They do impact everyone else since their lack of damage directly contributes to the pull taking longer.It's about principle and developing good habits. The content being a dungeon does not exempt that no matter how minimal the impact. Don't fall back on this excuse and then turn around and get upset if you find an ice mage in your dungeon group. In your own words, you have literally implied that you're banking on your healer having multitasking skills so you don't have to use them yourself. How is that considerate or courteous gameplay at all?
Gameplay in dungeons translates into gameplay in harder content. If I have a choice between two players to take with me into harder duties, and my choices are the two DPS players in my dungeon group; which one do you think I am going to pick between the one who cares to avoid unnecessary damage, and the one standing in all the AoEs? If the answer is: "I'm taking the one who does the most DPS." I might need to remind you that the DPS of an incapacitated player is zero.
Put simply, greed is all about calculated risk. Standing in AoEs just because is dumb as there's no benefit other than you meme-ing. In which case, do that with friends. If you can heal yourself up or know no lethal damage will follow, then eating that AoE means nothing.
Last edited by ForteNightshade; 12-31-2020 at 03:13 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
How would it die? Raiding exists to get better gear and have more challenging content. You don't need to compare yourself to others to be interested in raiding.The dev team knows the day they crack down on that website and the associated tools, is the day their raid scene dies with it. That aside, why do you get to decide what is and isn't fun? Mass pulling dungeons is the only way I feel like an actual tank because trash mobs hit like wet noodles. Thus, for me, single pulling is dreadfully boring—enough I have occasionally ate the 30 minute penalty simply because I dislike it. Likewise, trying to push damage is how I enjoy playing the game. I won't intentionally screw over other players, but learning how and where I can greed—even in casual content—makes it fun.
And well, just because it's fun for you it doesn't mean it's fun for everyone yet I've seen plenty of people pushing this "pull wall to wall" and "dps more" stuff onto those who don't consider this fun. I was literally told by someone here on the forums that if they were with me in a dungeon and I would single pull they would kick me.
Just recently a healer in Qitana Ravel literally Rescued me just so I'd pull everything. I hate big pulls but decided not to argue and oh boy, did I LOVE being at 10-20% HP constantly, so much fun it was, not stressful at all. /s
And then there are people that think you're not doing enough damage in their opinion so they try to tell you some nonsensical rotation they came up with, like using a Swiftcast on RDM. Man, does it trigger me every time.
So if eating AoEs with your face, giving your healer more job to do and constantly caring about how much damage you've done is fun for you - go ahead, but no need to push such playstyle on others which is what I've seen people do many times in casual content.
This is simply not true. It's also not playing the game "correctly" either. If I can do 1000 DPS or 2000 DPS I will choose 2000 DPS even though I took an aoe or two to the face that nobody ever has to heal. This is exactly what it's like in Expert. In fact, I'd argue it's much more "correct" to stand in aoes if it means not dying (which you almost certainly won't) and doing the most damage because of it.
When it comes to laziness by the way, I advise you to look up a website I will not type out and check out your own performances. Being, more often than not the player with the lowest amount of buttons pressed per minute and poor uptime overall. Might have a thing or two to learn about productivity yourself
What kind of competent player is uploading expert roulette runs to this website that shall not be named?
Oooh, shiney...
This is only my second savage raid tier, I'll grant, but my understanding is that in pretty much all previous tiers failing to execute a mechanic that didn't kill you usually resulted in a vulnerability stack; hence, a lot of people would just eat a stack in a survivable mechanic to maintain uptime if they figured the healer could still heal them through the next unavoidable raidwide even with the vuln.
So "just stand in the AoEs, the healer will adjust" is definitely a thing that people applied in real raids too, previously. (Witness, among other things, E6S soccer uptime.)
This tier's switch to having failure to execute a mechanic result in damage down instead—hitting people "where it hurts", as it were—is both a new development and, I suspect, the devs trying to eradicate that "just ignore mechanics/AoEs" behavior. Now ignoring a mechanic doesn't let you optimize your DPS output; instead, it has the reverse impact and instantly reduces the damage you're doing.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
If I ever heal in a dungeon and if I see you not dodging aoes, I won't be healing your ass
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