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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Starflake View Post
    This is simply not true. It's also not playing the game "correctly" either. If I can do 1000 DPS or 2000 DPS I will choose 2000 DPS even though I took an aoe or two to the face that nobody ever has to heal. This is exactly what it's like in Expert. In fact, I'd argue it's much more "correct" to stand in aoes if it means not dying (which you almost certainly won't) and doing the most damage because of it.

    When it comes to laziness by the way, I advise you to look up a website I will not type out and check out your own performances. Being, more often than not the player with the lowest amount of buttons pressed per minute and poor uptime overall. Might have a thing or two to learn about productivity yourself
    This is entirely erroneous. Bosses just love to attempt to hit players with avoidable AoEs and then follow up with an unavoidable raidwide to finish the players off who ignored or made a mistake during the mechanic; so a regular AoE that was originally non lethal, is actually what ultimately kills the player. An aware healer 'might' save you before the raidwide goes off, but that is a resource they would not have to use if you simply just stepped out of the AoE before the cast finishes. Learning and making a habit out of dodging AoEs only benefits you in the long run if you care at all about playing not only the game correctly, but also your chosen job.

    One of the challenges to playing a DPS job is maximizing your uptime along with your damage. There are one of two things that you need to take into consideration here, and that is are you a caster, or do you have abilities that lock you in place. If you do not need to cast or do not have any abilities that lock you in place there is no reason for AoEs to cause downtime because of you dodging them. If you can't learn to do this in dungeons, then don't bother going into content where those AoEs are lethal. And it's not like you have to go into EX, savage, or ultimate for that to happen. Lethal or very hard hitting AoEs can be found in NM raids, alliance raids, and even some dungeons as well. You know, casual stuff?

    Even in the case that you are a caster, all of them have methods that give them mobility while keeping the GCD from drifting. If you are not exercising these skills then no, you are not playing the game correctly. Those AoE markers are an indicator that damage is going to happen there, and everything about the game teaches you to not stand in them. There are occasions where it is acceptable to stand in an AoE, but nobody should be making a habit out of it.

    I would also choose your words more carefully when making assumptions. When you question someone else's productivity, what actually happens is you put your own into the spotlight. Considering that you are advocating standing in AoEs because you are not good enough to avoid them while maximizing uptime, I already know that your DPS uptime is subpar to another player capable of dodging and damaging simultaneously.
    (16)

  2. #2
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    This is entirely erroneous. Bosses just love to attempt to hit players with avoidable AoEs and then follow up with an unavoidable raidwide to finish the players off who ignored or made a mistake during the mechanic; so a regular AoE that was originally non lethal, is actually what ultimately kills the player. An aware healer 'might' save you before the raidwide goes off, but that is a resource they would not have to use if you simply just stepped out of the AoE before the cast finishes. Learning and making a habit out of dodging AoEs only benefits you in the long run if you care at all about playing not only the game correctly, but also your chosen job.

    One of the challenges to playing a DPS job is maximizing your uptime along with your damage. There are one of two things that you need to take into consideration here, and that is are you a caster, or do you have abilities that lock you in place. If you do not need to cast or do not have any abilities that lock you in place there is no reason for AoEs to cause downtime because of you dodging them. If you can't learn to do this in dungeons, then don't bother going into content where those AoEs are lethal. And it's not like you have to go into EX, savage, or ultimate for that to happen. Lethal or very hard hitting AoEs can be found in NM raids, alliance raids, and even some dungeons as well. You know, casual stuff?

    Even in the case that you are a caster, all of them have methods that give them mobility while keeping the GCD from drifting. If you are not exercising these skills then no, you are not playing the game correctly. Those AoE markers are an indicator that damage is going to happen there, and everything about the game teaches you to not stand in them. There are occasions where it is acceptable to stand in an AoE, but nobody should be making a habit out of it.

    I would also choose your words more carefully when making assumptions. When you question someone else's productivity, what actually happens is you put your own into the spotlight. Considering that you are advocating standing in AoEs because you are not good enough to avoid them while maximizing uptime, I already know that your DPS uptime is subpar to another player capable of dodging and damaging simultaneously.
    We're strictly talking about trash pulls in dungeons here. Besides, in real raids failing to dodge an aoe results in a damage down which is bad for your numbers.

    Getting hit as a dps in any of our current expert dungeons will not negatively impact anyone at all. The healers don't even need to heal you because you would have your HP completely regenerated once you get to the next set of trash.

    Besides, if the healer were any good they wouldn't be that busy with the tank, they would be spamming their aoe skills too and be using their OGCDs only to heal the tank (this includes raid wide ogcd heals such as assize, star, whispering dawn, and that fey blessing).
    (1)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MPK View Post
    We're strictly talking about trash pulls in dungeons here. Besides, in real raids failing to dodge an aoe results in a damage down which is bad for your numbers.

    Getting hit as a dps in any of our current expert dungeons will not negatively impact anyone at all. The healers don't even need to heal you because you would have your HP completely regenerated once you get to the next set of trash.

    Besides, if the healer were any good they wouldn't be that busy with the tank, they would be spamming their aoe skills too and be using their OGCDs only to heal the tank (this includes raid wide ogcd heals such as assize, star, whispering dawn, and that fey blessing).
    It's about principle and developing good habits. The content being a dungeon does not exempt that no matter how minimal the impact. Don't fall back on this excuse and then turn around and get upset if you find an ice mage in your dungeon group. In your own words, you have literally implied that you're banking on your healer having multitasking skills so you don't have to use them yourself. How is that considerate or courteous gameplay at all?

    Gameplay in dungeons translates into gameplay in harder content. If I have a choice between two players to take with me into harder duties, and my choices are the two DPS players in my dungeon group; which one do you think I am going to pick between the one who cares to avoid unnecessary damage, and the one standing in all the AoEs? If the answer is: "I'm taking the one who does the most DPS." I might need to remind you that the DPS of an incapacitated player is zero.
    (17)

  4. #4
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Starflake View Post
    This is simply not true. It's also not playing the game "correctly" either. If I can do 1000 DPS or 2000 DPS I will choose 2000 DPS even though I took an aoe or two to the face that nobody ever has to heal. This is exactly what it's like in Expert. In fact, I'd argue it's much more "correct" to stand in aoes if it means not dying (which you almost certainly won't) and doing the most damage because of it.

    When it comes to laziness by the way, I advise you to look up a website I will not type out and check out your own performances. Being, more often than not the player with the lowest amount of buttons pressed per minute and poor uptime overall. Might have a thing or two to learn about productivity yourself

    What kind of competent player is uploading expert roulette runs to this website that shall not be named?
    (3)
    Oooh, shiney...

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by MPK View Post
    We're strictly talking about trash pulls in dungeons here. Besides, in real raids failing to dodge an aoe results in a damage down which is bad for your numbers.
    This is only my second savage raid tier, I'll grant, but my understanding is that in pretty much all previous tiers failing to execute a mechanic that didn't kill you usually resulted in a vulnerability stack; hence, a lot of people would just eat a stack in a survivable mechanic to maintain uptime if they figured the healer could still heal them through the next unavoidable raidwide even with the vuln.

    So "just stand in the AoEs, the healer will adjust" is definitely a thing that people applied in real raids too, previously. (Witness, among other things, E6S soccer uptime.)

    This tier's switch to having failure to execute a mechanic result in damage down instead—hitting people "where it hurts", as it were—is both a new development and, I suspect, the devs trying to eradicate that "just ignore mechanics/AoEs" behavior. Now ignoring a mechanic doesn't let you optimize your DPS output; instead, it has the reverse impact and instantly reduces the damage you're doing.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #6
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Packetdancer View Post
    This is only my second savage raid tier, I'll grant, but my understanding is that in pretty much all previous tiers failing to execute a mechanic that didn't kill you usually resulted in a vulnerability stack; hence, a lot of people would just eat a stack in a survivable mechanic to maintain uptime if they figured the healer could still heal them through the next unavoidable raidwide even with the vuln.

    So "just stand in the AoEs, the healer will adjust" is definitely a thing that people applied in real raids too, previously. (Witness, among other things, E6S soccer uptime.)

    This tier's switch to having failure to execute a mechanic result in damage down instead—hitting people "where it hurts", as it were—is both a new development and, I suspect, the devs trying to eradicate that "just ignore mechanics/AoEs" behavior. Now ignoring a mechanic doesn't let you optimize your DPS output; instead, it has the reverse impact and instantly reduces the damage you're doing.
    What's really annoying this tier is if you only take the orange umbral orbs with 2 people, the 2 will get punished with damage downs and not the 3rd person who didn't eat it with them.
    (2)
    Last edited by MPK; 01-01-2021 at 02:58 AM.

  7. #7
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Pells View Post
    What kind of competent player is uploading expert roulette runs to this website that shall not be named?
    me lol

    That's not to say I take the content super seriously or judge people, though.
    (1)

  8. #8
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    ignore the thread and move on, people

    MPK is a notorious troll who starts threads entirely for the sake of seeing people's reactions and strawmanning himself to bait even further
    (19)

  9. #9
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    You know what does less damage than a DPS that had to dodge an AoE? A dead DPS.
    (15)

  10. #10
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    "Here lieth Mirabelle Weaver, stung to death by an army of wasps trying proving that their stings doth not hurt."
    (16)

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