being bored leads to not paying attention and making mistakes, not to mention that single pulling builds bad habits for everyone involved.
stress can lead to mistakes, too, but it can also make people get more comfortable with their classes and abilities after they successfully healed/tanked through a stressful pull, making them more comfortable with their class.
for example, seeking out stressful social interactions and realizing that all your fears are unfound and the random stranger doesn't care is one way to treat social anxiety and it can be applied to this as well.
I'd rather go fast since I respect other player's timeI understand some people have fun with it but with the amount of people I've seen that try push that kind of competitive behavior on those who might not even raid at all is crazy. That is what bothers me.
Healers and DPS pulling in 24-man raids and dungeons just to do more damage or pull everything even tho it's absolutely unnecessary and showing this kind of example to the new players also annoys me.
I disagree with kicking anyone for anything other than long afk, offline or trolling. Let people play the way they want or just politely ask them why they don't do this or that.
As I said in another post - someone was ready to kick me for single pulls as a tank which is not okay.
Considering that more and more people pick up this whole speedrunning mindset it's no wonder people like me are a minority.
But the thing is, going slow will makes someone bored at best. Going fast, on the other hand, will probably make someone stressed, especially if they are a tank or a healer. Which is better - being bored or stressed?
I'd rather people just communicate beforehand.
Unfortunately, not everything can be solved with Trusts. This was a Leveling Roulette run.
And I just can't not concern myself with my HP as I just don't want to die and start this pull all over again. And this adds to the stress, especially since there is just no way out of this pull once it's done. At some point I just run out of CDs and panic even more.
This is a big reason why I rarely do Leveling Roulette as a tank or a healer. While I enjoy tanking and main a healer this is not kind of tanking or healing I want.
People just never think about the fact that someone in a group might feel more than uncomfortable. Like I said above - would be nice for people to communicate, which, to be fair, does happen and I'm grateful to those that actually ask about big pulls before starting.
90% because the reaction is automatic by now from content where orange glowy things actually hurt.
10% because, as a caster, most voids interrupt me even if they do trivial damage.
As a healer, unless you eat stacked ones, I won't care much.
Are you new?
Unless we are talking leveling dungeons with first timers (or the few dungeons in which it isn't feasible due to wonky scaling or crappy leveling gear), wall to wall pulling is what people do and expect.
That has been the case since ARR. I still remember rather insane Brayflox hard or several Heavensward dungeon pulls, where I actually had to use healing CDs to keep the tank alive.
The 2 groups we get to pull now in expert dungeons is a bad joke by comparison. Any healer or tank that gets "stressed out" in these is simply playing the wrong classes.
Last edited by Granyala; 01-02-2021 at 02:48 AM.
Healing in some dungeons is actually quite stressful as the tanks health freefalls, some I say as most HW dungeons I play as green DPS due to power creep. Ignoring Aoes will worsen this in places like 70s dungeons or most leveling dungeons...but not relict
Been playing since 2.0. Up until ShB never seen such a huge amount of speedrunning.
There were big pulls but not wall to wall pulls, or I was lucky enough all these years to avoid that.
And, returning to the topic of the thread - never before seen that many DPS care more about their damage than dodging.
Uhm.. what?Been playing since 2.0. Up until ShB never seen such a huge amount of speedrunning.
There were big pulls but not wall to wall pulls, or I was lucky enough all these years to avoid that.
And, returning to the topic of the thread - never before seen that many DPS care more about their damage than dodging.
Wall to wall pulling is as old as ARR. Literal wall to wall pulls were less common in leveling dungeons, mostly because the boss itself was the "wall" in some leveling dungeons and you'd have 5-6 packs if you did that (*coughStoneVigilcough*) but at least 3 pack pulls were very common. And at max level it was standard. Even the huge wall to wall on Brayflox hard was pretty common and that one really hurt.
With max level dungeons being as easy as they are now and everyone and their cat outgearing them by a mile it's only to be expected that anything that is not wall to wall will raise eyebrows.
People have been wall to wall pulling since wanderers palace.Been playing since 2.0. Up until ShB never seen such a huge amount of speedrunning.
There were big pulls but not wall to wall pulls, or I was lucky enough all these years to avoid that.
And, returning to the topic of the thread - never before seen that many DPS care more about their damage than dodging.
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