As noted above, this speed mentality is not unique to Shadowbringers and has been a thing since ARR, though took off more prominently in Heavensward. A big reason is due to the bland design dungeons have. They are all essentially paint by numbers hallways with little variation beyond aesthetic. This, naturally, prompts people to rush through them as quickly as possible. Couple that with the fact you'll likely be paired with players who have done these dungeons to death and getting them over with is the preferred method.
By that logic, we should never challenge ourselves ever since any challenging or new scenario will likely feel stressful at first. That stress will ease over time whereas boredom will not. A bored person is prone to not paying attention. Personally, I rather people make mistakes due to pushing themselves a little.
That comes with experience though. Take it from someone who has tanked everything up to and including Ultimate. While it still causes mild shock seeing my HP hit four digits, I don't pay too much attention since unless I have Equilibrium, I can't save myself anyway. My only job is making sure I've rotated CDs properly. If I die afterwards, then it's on the healer. And frankly, wiping due to a mistake here or there really has never been a big deal to me. If a nervous tank or healer wasn't sure about a big pull, I'd much rather try it, wipe and maybe try again than never make the attempt at all. Why? With more practice, they'll inevitably become less and less nervous. A more confident player is a better player.




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