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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lumivyory View Post
    Considering that more and more people pick up this whole speedrunning mindset it's no wonder people like me are a minority.
    But the thing is, going slow will makes someone bored at best. Going fast, on the other hand, will probably make someone stressed, especially if they are a tank or a healer. Which is better - being bored or stressed?
    I'd rather people just communicate beforehand.
    As noted above, this speed mentality is not unique to Shadowbringers and has been a thing since ARR, though took off more prominently in Heavensward. A big reason is due to the bland design dungeons have. They are all essentially paint by numbers hallways with little variation beyond aesthetic. This, naturally, prompts people to rush through them as quickly as possible. Couple that with the fact you'll likely be paired with players who have done these dungeons to death and getting them over with is the preferred method.

    By that logic, we should never challenge ourselves ever since any challenging or new scenario will likely feel stressful at first. That stress will ease over time whereas boredom will not. A bored person is prone to not paying attention. Personally, I rather people make mistakes due to pushing themselves a little.

    Quote Originally Posted by Lumivyory View Post
    And I just can't not concern myself with my HP as I just don't want to die and start this pull all over again. And this adds to the stress, especially since there is just no way out of this pull once it's done. At some point I just run out of CDs and panic even more.
    This is a big reason why I rarely do Leveling Roulette as a tank or a healer. While I enjoy tanking and main a healer this is not kind of tanking or healing I want.
    People just never think about the fact that someone in a group might feel more than uncomfortable. Like I said above - would be nice for people to communicate, which, to be fair, does happen and I'm grateful to those that actually ask about big pulls before starting.
    That comes with experience though. Take it from someone who has tanked everything up to and including Ultimate. While it still causes mild shock seeing my HP hit four digits, I don't pay too much attention since unless I have Equilibrium, I can't save myself anyway. My only job is making sure I've rotated CDs properly. If I die afterwards, then it's on the healer. And frankly, wiping due to a mistake here or there really has never been a big deal to me. If a nervous tank or healer wasn't sure about a big pull, I'd much rather try it, wipe and maybe try again than never make the attempt at all. Why? With more practice, they'll inevitably become less and less nervous. A more confident player is a better player.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by ForteNightshade View Post
    With more practice, they'll inevitably become less and less nervous. A more confident player is a better player.
    that's bad tho, you don't want people to play their class somewhat ok, it's just not ok
    (0)

  3. #3
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    idk you can dodge and still hit everything 99% of the time in dungeons

    i dont get the argument here
    (0)

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,514
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Alaray View Post
    idk you can dodge and still hit everything 99% of the time in dungeons

    i dont get the argument here
    Some people are just oblivious too that fact.
    (0)
    Last edited by NanaWiloh; 01-03-2021 at 07:12 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  5. #5
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alaray View Post
    idk you can dodge and still hit everything 99% of the time in dungeons

    i dont get the argument here
    Not always. For example a whm casting holy doing so would require you to lose a gcd that's not holy to move out esp if you're in a middle of a pact of mobs. Plus sometimes the tank makes it worse by moving out of the aoe and dragging mobs with them
    (2)
    Last edited by MPK; 01-04-2021 at 02:30 AM.

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MPK View Post
    Not always. For example a whm casting holy doing so would require you to lose a gcd that's not holy to move out esp if you're in a middle of a pact of mobs. Plus sometimes the tank makes it worse by moving out of the aoe and dragging mobs with them
    Just burn switfcast to get your first Holy out, then you can chain interrupt AoE's from there for most of the fight.

    Most classes in most situations can easily avoid AoE's while keeping up their rotation.
    (0)

  7. #7
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Goji1639 View Post
    Just burn switfcast to get your first Holy out, then you can chain interrupt AoE's from there for most of the fight.

    Most classes in most situations can easily avoid AoE's while keeping up their rotation.
    Mobs build resistance to stun so they won't be permalocked. The most optimal dps wise would still to stand inside the AOE and there's literally no reason not to just eat the aoe since they do no damage.

    Don't even suggest "then don't spam holy".
    (2)

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MPK View Post
    Mobs build resistance to stun so they won't be permalocked. The most optimal dps wise would still to stand inside the AOE and there's literally no reason not to just eat the aoe since they do no damage.
    By the time they're completely resistant to stun the fights nearly over, assuming the group is optimized for speed. If you're not doing a speed run then min/maxing uptime like this doesn't really matter.

    Besides, a lot of AoE's have effects like stun and knockback anyways, so letting them hit you will screw up your DPS even worse.
    (1)

  9. #9
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MPK View Post
    Not always. For example a whm casting holy doing so would require you to lose a gcd that's not holy to move out esp if you're in a middle of a pact of mobs. Plus sometimes the tank makes it worse by moving out of the aoe and dragging mobs with them
    eh it's up to you, I tank/melee 99% of the time and just side step em cuz it's 0 loss on my end

    it's not that big a deal, i mean, i eat aoe's on whm 'cuz i cant be bothered to move and the asylum'll handle it while i push holy again; the thread's content just sounded like "The case why everyone should just ignore them" vs. like "i mean, if it's just' incidental damage that doesn't actually matter, finish the cast"

    in the broader sense of application it just seems weird to optimize a dungeon much, unless doing speed rankings but those generally drop healers from what i remember back when ppl were on that amaurot speed ranking thing for a month or so (I might be misremembering, i just remember a lot of people talking about war/rdm/blm and... i want... to say nin? something like that)

    but im also the person that doesn't really care about someone's dungeon performance, prolly won't shoot 'em a commendation for good play, but eh, people had to deal with me in Heavensward and that's my penance lmao
    (0)

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    There is also the factor that less people are doing dungeons for tomes nowadays, and thankfully they only do one dungeon per major patch mainly for story reasons. Probably among one of the best moves YoshiP has ever made as producer, removing the 2nd dungeon to expand work on better and more fun content. Now we have a lot more content that allows you to cap. Some do hunt trains, primal farming, savage, bozja, pvp, etc. The economy is so vast that dungeons are just a small blip in the radar now, so the eagerness to be efficent becomes higher.

    This is where the point is made about people wanting doing dungeons fast and easy, if you are making it take 30+ minutes to do a dungeon, with bite sized pulls, you are just making this tome experience the least valuable of anything that is out there to cap. You can several Emerald Weapon Extreme clears in 30 minutes for-example and get tomes that way along with a weapons, mount, etc. So look at it from that perspective, make good use of time with the buttons you have available to you. You'll never learn to be good if you don't try pulling until the wall. Why be a tank if you don't want to be tanky. (That's another subject I have beef on, people playing tank and not wanting to do what the job advertises).
    (0)

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