When you're world progging yes you need the 110 max hp. Having the small amount of extra health can let you survive and see further into a fight, which is huge, and also gives a bit of extra room for when the healers have not planned out the fight yet.I know the calculations behind the vitality stat is a bit tricky, but if you use a vitality potion (12 vitality), you'll get around 265 Max HP.
1 vitality should be around 22 Max HP.
5 vitality should be 110 Max HP so a net 0.08% increase.
On the opposite if HP Materia were still a thing, one slot should give around 40 vitality, considering Vitality VI gave 25 vitality. 40 vitality should be around 880 Max HP. Per slots. Which would be a 10k HP increase on left side alone.
5 vitality is a drop in a lake, if your healers need that 110 Max HP, you may want to remap your group mitigation.
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