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  1. #1
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Airget View Post
    For DRK if we stick to the same concept of a job having 3 class abilities and DRK job derived from a new class I'd imagine the two class abilities to attached to DRK would be MRD/THM. To create the DRK class while keeping the scythe weaponry would be quite easy if you play around with the meaning of words, the best class name would be "Reaper" it could end up being a short-range mage character that cast spells through the blade of the scythe in order to absorb their attributes and take it as their own. AKA DRK would play as the hybrid TP/MP using type of class where at least 50% plus of it's TP based moves would require MP, but just like DRK counterpart in 11 they would have a small MP pool.

    For combo I imagine, Soul Eater, Shadow Blade and Darkness, for 1 in which they are all moves which also deal damage to the user though when using it as a combo the amount of HP taken is greater in exchange for even more damage. The other combo would most likely be based on the absorb commands however when it comes to said commands just like other classes they can't be given every type of down effect just cause it was in XI. Since DRK is corruption of the mind perhaps the absorbs accessible to DRK would only be INT/MND/PIE. Or rather... instead of absorb abilities "Soul Eater" could have a MND down effect, Shadow Blade, VIT down effect (if MND down connected) and Darkness (Acc down is both MND/VIT connected). A uniqued ability not seen for the DRK class could be added called "Reaper" in which the status ailments that the Reaper/DRK landed on the target are healed and instead those stat - turn into stat + for you.

    The trick when considering how the DRK class would work is to remember that you don't want to add redundant abilities, so don't except that whatever the class name will be that they'll learn the elemental magic spells, because THM and CON pretty much already have that covered.

    Side=Dex/Evasion, Front=VIT/STR/MND, Back=PIE/INT.

    So the Soul Eater, Shadow Blade and Darkness combo could instead be MND/VIT/STR weakness, then to compensate for the fact that they can perform a stat down for every attribute make the other 2 combos just 2 abilities rather then 3 or more. So that's about 6 abilities, and 1 DRK ability, which would still leave 9 abilities and 4 to introduce, well 8 abilities if we include Reaper. From tactics could prolly take Sanguine Blade/Infernal Strike give sanguine a TP/MP cost and Infernal a 1.5k TP cost. That would introduce the aspect of a drain and aspir without actually having to use drain and aspir. 6 more abilities
    -Weapon Bash (does dmg and chance to stun, can only be used after a parry)
    -Dark Seal <not sure if THM still have a spell like this but for Reaper it would work as followed> (Sacrifice x amount of HP to increase the chance of an attribute down effect landing when attacking, aka it increased the odds of MND down landing when "Soul Eater" is used)
    -Last Resort (pretty much like Berserk but the defense down is greater and effect doesn't reset when target is hit)..

    DRK side we have Darkness, Nether Void, Blood weapon, Weaken and Dread Spikes.

    Order of learning the following may be Darkness, Weaken, Nether Void, Dread Spikes and Blood weapon.

    -Darkness would be the AOE Dark attack (with chance at lowering STR)
    -Weaken would lower the targets resist to status ailments for a short duration
    - Nether Void would increase the attribute down effects when you land then, and in effect would increase the amount you gain when using Reaper
    -Dread Spikes would be a self target ability that drains HP from targets when hit by physical attacks.
    -Blood Weapon would pretty much be a 15 second Bloodbath where auto target attacks and TP moves restore HP upon landing a hit. The other perk would be damage is increased based on how much HP you have, so if you have 100% HP then you'll be doing more dmg, the first effect acts as a way to maximize the dmg you can deal.

    As for Reaper we have
    Soul Eater(Dark Based dmg chance at MND down)
    Shadow Blade(Dark Based dmg chance at VIT down)
    Reaper(Take enfeebles you landed and absorb them into positive effects)
    Dex Down attack (Dark Based dmg chance at DEX down)
    Eva Down attack(Dark Based dmg chance at EVA down)
    Pie Down attack(Dark Based dmg chance at PIE down)
    INT Down attack(Dark Based dmg chance at INT down)
    Sanguine Blade (attack that absorbs HP) Cost TP/MP to use
    Infernal Scythe(attack the absorbs MP) Cost TP to use
    Weapon Bash(After parry does dmg with chance at stun)
    Dark Seal(Sacrifice HP to increase chance of enfeeble landing)
    Corrupt(used only after parry deals dmg and more lower targets Defense)
    Last Resort(Like Berserk greater defense down and doesn't reset when hit)

    Just missing two abilities, 8 are attacks, 2 are after parry, 3 are abilities,

    Blind Rage (HP perp cost , lowers accuracy to increase attack power and speed)
    Hex (HP/MP perp cost, At the cost of HP/MP increases chances an enfeebles may land on target)

    Not sure what lv the Reaper abilities would be learned at but I think the above would be a decent skillset for them, they would be a Burst DMG class at the sacrifice of their own HP while at the same time being able to offer enfeebling effect. I tried to keep the DRK theme in mind when coming up with the skillset as well as how the battle flow in 14 works. Though I was just having fun with this coming up with it all on the fly XD it sounds good on paper though lol.
    sounds good they only thing i would have a problem with is 2 things. 1 making ws also cost mp with tp would be bad especially if Drks get a low mp pool cause unless they get auto refresh or if there is no brd in the pt ot brd wont give drk the mp song theyll blow throught that mp so fast and be next to useless. 2 No accuracy down stuff that was their biggest flaw when they came out, and if you didnt have a haubergeon you werent getting a pt. and if they are slower hitting itll be a nightmare cause itll be swing miss, wait 5 secs miss, not saying itll be that slow but now youll have to concentrate more on acc gear than strength and then ppl will just pick up a drg or war .
    (0)

  2. #2
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    good sir you have impressed me. but one small change. Make Unholy Blade like life surge sap tp everytime you recast but last 1 min but recast on spell is 20 seconds and then Drk would be golden.
    (0)

  3. #3
    Player
    Ramsey's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    good sir you have impressed me. but one small change. Make Unholy Blade like life surge sap tp everytime you recast but last 1 min but recast on spell is 20 seconds and then Drk would be golden.
    I wanted to avoid a situation where Dark Knight would be converting their damage to umbral damage 100% of the time, because I felt like it would step too much in the territory of pugilist. So the intention was more like 30/60 or 20/60 duration/recast, as a method of restoring health and making white mages not totally hate you.
    (0)

  4. #4
    Player
    Wevlum's Avatar
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    Mar 2011
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    Limsa Lominsa
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    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I want my scythe ;_;
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  5. #5
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    this is true. but it could be like thm and cnj thing. Pug can have the elemental fists but give drk the not really the name i know but Fist of Darkness
    (0)

  6. #6
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I like FFT: WotL Dark Knight, Cecil, Golbez, etc look really overdone. 2H sword only, but make it an alternative to Red Mage. Perhaps Arcanist + Thamaturge = Dark Knight? There are a lot of ways they can work around Dark Knight, but it may be a bit too early to be discussing this Job/Class. I'd rather see Muskateer and Arcanist and Mystic in the game first.
    (0)

  7. #7
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ruisu View Post
    I like FFT: WotL Dark Knight, Cecil, Golbez, etc look really overdone. 2H sword only, but make it an alternative to Red Mage. Perhaps Arcanist + Thamaturge = Dark Knight? There are a lot of ways they can work around Dark Knight, but it may be a bit too early to be discussing this Job/Class. I'd rather see Muskateer and Arcanist and Mystic in the game first.
    Yoshitaka Amano's Dark Knight is the best kind of Dark Knight.
    (0)

  8. #8
    Player
    Ruisu's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Velhart View Post
    Yoshitaka Amano's Dark Knight is the best kind of Dark Knight.
    I like Amano's dark knight, it just doesn't fit very well into this world's aesthetic. Then again neither do any of the AF sets. Who knows. I prefer Yoshida's Dark Knight. It a much more relaxed design.
    (0)

  9. #9
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    oh herp derp im stupid
    (0)

  10. #10
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    pics plz what do they look like
    (0)

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