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  1. #31
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MellowMink View Post
    hunt marks should be guaranteed to not be able to receive a killing blow until a short period of time passes
    It would be easy to troll that then, 'under a minute' is enough time to get an aggro lead, then when its at 0,1% you reset it... would be very annoying

    If they could make a submenu entry "Claim the Hunt" on the targetbar of the hunt, then you get the minimal killcredit without even doing a single attack or heal, people could go afk while being at a hunt if they are just going for the achievement and wouldn't need to stay until somebody pulls it in 10min.

    But I doubt much will change, as in the past nothing changed
    (0)

  2. #32
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sindele View Post
    The level of pushback going on here is pretty weird considering there's not a lot of convincing reasons to be against more people showing up at your hunt unless you were planning on sniping it.

    In a world where we have to deal with third party tools picking up and sharing coordinates immediately on spawn and the bulk of the organization going on takes place on off-game communication channels, I think some leveling of the playing field seems quite reasonable.
    It's a waste of time for everyone already present to keep waiting on those 2 or 3 players who decided they should finish their dungeon or needed to check their marketboard listings first before showing up. It's even more of a waste of time for the players who put in the effort to spawn the S rank or organize the train. We all have other things we want to be doing - why should we wait on those who put those other things first before the hunt?

    The level playing field already exists. There's nothing to stop you from going out to spawn or scout/conduct yourself.
    (1)

  3. #33
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by Jojoya View Post
    It's a waste of time for everyone already present to keep waiting on those 2 or 3 players who decided they should finish their dungeon or needed to check their marketboard listings first before showing up. It's even more of a waste of time for the players who put in the effort to spawn the S rank or organize the train. We all have other things we want to be doing - why should we wait on those who put those other things first before the hunt?

    The level playing field already exists. There's nothing to stop you from going out to spawn or scout/conduct yourself.
    This is a really funny statement to me because nothing about it tracks with what I've ever heard from any of the major spawning groups or any of the historical complaints from the various Hunt drama firestorms.

    Like, it doesn't take a genius to foresee that if I went out and started consistently spawning and instapulling and got noticed doing it, I'd have to deal with an *incredible* amount of complaining. How many servers don't have some legendary loathed instapulling figure? Does the community not, to this day, complain about early pulling every time it happens, even if it's not really that early? Is the grudge against third-party tools held by major hunt tracking groups like Faloop not at least partially predicated on the belief that they promote anti-community behavior like early pulling and that they hurt the coordination and organization of trains?

    In the answer to these rhetorical questions, you might find a pretty strong argument for an invincibility window as a form of server-enforced anti-toxicity.
    (6)

  4. #34
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sindele View Post
    This is a really funny statement to me because nothing about it tracks with what I've ever heard from any of the major spawning groups or any of the historical complaints from the various Hunt drama firestorms.

    Like, it doesn't take a genius to foresee that if I went out and started consistently spawning and instapulling and got noticed doing it, I'd have to deal with an *incredible* amount of complaining. How many servers don't have some legendary loathed instapulling figure? Does the community not, to this day, complain about early pulling every time it happens, even if it's not really that early? Is the grudge against third-party tools held by major hunt tracking groups like Faloop not at least partially predicated on the belief that they promote anti-community behavior like early pulling and that they hurt the coordination and organization of trains?

    In the answer to these rhetorical questions, you might find a pretty strong argument for an invincibility window as a form of server-enforced anti-toxicity.
    An invincibility window will not stop toxicity.

    Toxicity happens because some players believe they have the right to dictate how others can play the game and are very vocal in their beliefs.

    Toxicity comes from those who think they're entitled to be included in everything then get angry when they miss out.

    Toxicity happens because people spew hate at others over things happening in a game that the other players cannot control.

    Toxicity will always exist. We will never be rid of those people. They infest society in general.

    Spawners do their best to share (that's why they relay) but the content is not capable of accommodating everyone every time. It would be nice if the community could learn that lesson.
    (1)

  5. #35
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Nothing can stop it, but you can certainly undertake measures to curtail it. I find it hard to believe that a short enforced window wouldn't serve well in this regard, and I don't see much of a logical argument against it from a spawner's perspective - by your own admission, spawners 'do their best to share', and it's not as if relays would no longer be necessary. I find it hard to see who this would actually hurt.
    (5)

  6. #36
    Player
    zendigogh's Avatar
    Join Date
    Jan 2022
    Posts
    3
    Character
    Zen Digogh
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    The only people it would hurt are those that like being impatient and pull sooner than they should, but people don't wanna talk about that part.
    (1)

  7. #37
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,025
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    SE's half-baked implementation of Hunts, which were never meant to be run as they are but it is what it is nonetheless. A capable game maker might try and assist the players during this time of congestion by making some changes. It is not like this has not occured every time there is an xpac after all is it SE???? You've had time, just not inclination to give a little helping hand. People en masse are not able to get to the instance they need due to that congestion. The only way to alleviate this is to stop allowing CW hunt credit to other servers for a time. Nobody I have seen is asking for people to have a whole group sit while they finish diddling but I suppose it happens. The majority just want to be able to get through the "congested" instance before the A rank is almost dead. IMO, that is not asking too much SE. Give us a hand please.
    (3)

  8. #38
    Player
    Sarnai's Avatar
    Join Date
    May 2019
    Posts
    83
    Character
    Sarnai Orl
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Ppl saying "oh maybe you should try and spawn it yourself" are kinda forgetting the cooldown period between spawns. If I could just spawn and S Rank for me myself and kill it I would, but there is little to no chance to spawn S Rank myself, when there are 100+ ppl already curating this part and having their own groups for that. They dont give time when they decide to spawn, wont notify anyone on PF, you just have to check last spawn timer and dedicate all your game time to be on the place when they start. I cant sit in game 24/7 and currently definitely cant world hopping even, so finishing that 1000 S hunt achievement starts rivaling the 100 wins at seal rock in terms of absolute randomness for actually finishing it.

    Also lol ppl saying that those who spawn S Ranks are not bound to wait say it as if EW S ranks can be ez solved or done in full party.
    (6)

  9. #39
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,025
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Hunts are meant to be able to be attacked and killed as soon as you see them. An invulnerability window would contradict that.

    Quote Originally Posted by Sarnai View Post
    They dont give time when they decide to spawn, wont notify anyone on PF, you just have to check last spawn timer and dedicate all your game time to be on the place when they start.
    What is hindering you to try to spawn S ranks whenever you have the time to do it? Dedicating time to the Hunt is actually what people do who like to hunt. There are people who raid or run dungeons all day long and there are people who hunt or try to spawn S ranks all day long because they like it.

    I myself liked to hunt or much more to find the A ranks whenever it was possible for them to spawn again. The sooner they will be found and killed the sooner they will spawn again and therfore the more A ranks you can get. But since Shadowbringers or late Stormblood people are willing do kill them just every 6 to 8 hours with their trains, if at all. Within 8 hours an A rank could almost spawn twice.

    It feels like many people don't want to hunt but instead are rather moaning that they have to interrupt their current activity (again) for doing hunts.
    (0)

  10. #40
    Player
    Sarnai's Avatar
    Join Date
    May 2019
    Posts
    83
    Character
    Sarnai Orl
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ACE135 View Post
    Hunts are meant to be able to be attacked and killed as soon as you see them. An invulnerability window would contradict that.


    What is hindering you to try to spawn S ranks whenever you have the time to do it? Dedicating time to the Hunt is actually what people do who like to hunt. There are people who raid or run dungeons all day long and there are people who hunt or try to spawn S ranks all day long because they like it.
    The way I wasted multiple days on trying to spawn S ranks back in the day. Tried to keep in check when they were killed wasted time doing the requisite task, be it killing the mobs or dying or whatever, and then seeing how a tank got killed when I went offline or went to bed or went to do literally anything. It really is a worthless job, even if I get to spawn S Rank 2 times out of 3, it's still 1 time of just absolutely useless timewaste for others to claim and then brag on the forums how hints are meant to be spawned and killed.

    And no I'm actually all up for sharing the ones I spawned myself, but after wasting time on that I just got tired of doing it like a chore, esp when now there are a whole communities doing it way more effectively than me alone

    Also nice way to compare soloable low lvl A ranks to current S ranks which actually cannot be killed solo and require multiple parties. Even if you spawn it you HAVE to share and find more ppl to kill it. The ones who didnt participate in spawning.
    (3)

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