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  1. #1
    Player
    Sarnai's Avatar
    Join Date
    May 2019
    Posts
    100
    Character
    Yarolika Snezhevna
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ACE135 View Post
    Hunts are meant to be able to be attacked and killed as soon as you see them. An invulnerability window would contradict that.


    What is hindering you to try to spawn S ranks whenever you have the time to do it? Dedicating time to the Hunt is actually what people do who like to hunt. There are people who raid or run dungeons all day long and there are people who hunt or try to spawn S ranks all day long because they like it.
    The way I wasted multiple days on trying to spawn S ranks back in the day. Tried to keep in check when they were killed wasted time doing the requisite task, be it killing the mobs or dying or whatever, and then seeing how a tank got killed when I went offline or went to bed or went to do literally anything. It really is a worthless job, even if I get to spawn S Rank 2 times out of 3, it's still 1 time of just absolutely useless timewaste for others to claim and then brag on the forums how hints are meant to be spawned and killed.

    And no I'm actually all up for sharing the ones I spawned myself, but after wasting time on that I just got tired of doing it like a chore, esp when now there are a whole communities doing it way more effectively than me alone

    Also nice way to compare soloable low lvl A ranks to current S ranks which actually cannot be killed solo and require multiple parties. Even if you spawn it you HAVE to share and find more ppl to kill it. The ones who didnt participate in spawning.
    (3)

  2. #2
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,178
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Sarnai View Post
    The way I wasted multiple days on trying to spawn S ranks back in the day. Tried to keep in check when they were killed wasted time doing the requisite task, be it killing the mobs or dying or whatever, and then seeing how a tank got killed when I went offline or went to bed or went to do literally anything. It really is a worthless job, even if I get to spawn S Rank 2 times out of 3, it's still 1 time of just absolutely useless timewaste for others to claim and then brag on the forums how hints are meant to be spawned and killed.

    And no I'm actually all up for sharing the ones I spawned myself, but after wasting time on that I just got tired of doing it like a chore, esp when now there are a whole communities doing it way more effectively than me alone
    Failing to spawn S ranks is part of the content.

    Quote Originally Posted by Sarnai View Post
    Also nice way to compare soloable low lvl A ranks to current S ranks which actually cannot be killed solo and require multiple parties. Even if you spawn it you HAVE to share and find more ppl to kill it. The ones who didnt participate in spawning.
    I don't know how you solo killed A ranks of the respective Expansion when they were current. I could not. I didn't talk about low level A ranks.
    (0)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,130
    Character
    Jojoya Joya
    World
    Marilith
    Main Class
    Bard Lv 100
    Quote Originally Posted by ACE135 View Post
    I don't know how you solo killed A ranks of the respective Expansion when they were current. I could not. I didn't talk about low level A ranks.
    Every Shadowbringers Rank A was solo'd while Shadowbringers was current, though Nari was usually ignored once solo'd because it required a trick that could only be accomplished at one of the cliff spawn points. All you had to do was focus on dodging mechanics for an hour (some solo kill times were down to 30-40 minutes by end of expansion for players with Augmented Cryptlurker or Savage gear).

    A couple of the Endwalker Rank As have already been solo'd by the hunters who go after that challenge every expansion. I remember Storsie specifically being mentioned and I think Lunatender Queen was as well. No doubt there have been others. Gurangatch seems likely.

    Rank As are not hard but it does take a lot of time to solo them due to the large health pools. People only think they're hard because they don't want to pay attention to mechanics.

    Quote Originally Posted by zendigogh View Post
    Imagine arguing for selfish behavior in a game that's meant to be enjoyed by tons of people. There are plenty of single player games you can enjoy if you can't stand the idea of sharing something.
    People are sharing, though. Relays go out - that is sharing. Those sending out the invites can't help it if you think the party is going to start later instead of now.

    You missing out does not mean people were not sharing. Do you honestly expect to have any of a pie left when 100 other people show up before you to take a bite?

    Quote Originally Posted by Sarnai View Post
    No one Is saying that you have to wait for an hour before full server gets there, ppl just asking to have a small protection from that S Rank getting just melted in 2 seconds. Especially in the older content where you can miss even pressing a button before it's over.
    The ARR S rank problem got fixed by the stat squish. They're no longer dying in 10 seconds. We've been remarking in our linkshells about how much longer they're taking to die.

    Most of the problem right now is normal start of expansion congestion. Everyone is gearing up from scratch because of the level cap increase. That's making the content far more popular than it will be later in the expansion. Crowds are already starting to thin out and will continue to do so.

    We'll see another brief surge in popularity when 6.1 gets released and everyone wants nuts to buy the augment items for their Radiant gear. That will last a few weeks then die out again since there will be no new DoW/DoM crafted gear to drive up demand for mid-level tomestone materials.

    We'll see a big surge when 6.2 is released - new tomestones, new DoW/DOM crafted gear requiring tomestone materials.

    Brief surge in 6.3 - same conditions as 6.1.

    The cycle will repeat, as it has every expansion. Hopefully somewhere in all of this, SE will have managed to obtain the hardware needed to add the new worlds and that will thin out populations.

    If you're thinking "but world visit" - world visit does not exist so players can make every hunt on every world. It exists so you can play with your friends on their world, (or get to a less congested zone if you're having issues on your home world). If you're already on their world when their world spawns a hunt, great. If you're not on the world where the hunt has spawned, there should be no expectation for others to wait on you.
    (2)
    Last edited by Jojoya; 01-14-2022 at 02:50 AM.