Quote Originally Posted by Sindele View Post
This is a really funny statement to me because nothing about it tracks with what I've ever heard from any of the major spawning groups or any of the historical complaints from the various Hunt drama firestorms.

Like, it doesn't take a genius to foresee that if I went out and started consistently spawning and instapulling and got noticed doing it, I'd have to deal with an *incredible* amount of complaining. How many servers don't have some legendary loathed instapulling figure? Does the community not, to this day, complain about early pulling every time it happens, even if it's not really that early? Is the grudge against third-party tools held by major hunt tracking groups like Faloop not at least partially predicated on the belief that they promote anti-community behavior like early pulling and that they hurt the coordination and organization of trains?

In the answer to these rhetorical questions, you might find a pretty strong argument for an invincibility window as a form of server-enforced anti-toxicity.
An invincibility window will not stop toxicity.

Toxicity happens because some players believe they have the right to dictate how others can play the game and are very vocal in their beliefs.

Toxicity comes from those who think they're entitled to be included in everything then get angry when they miss out.

Toxicity happens because people spew hate at others over things happening in a game that the other players cannot control.

Toxicity will always exist. We will never be rid of those people. They infest society in general.

Spawners do their best to share (that's why they relay) but the content is not capable of accommodating everyone every time. It would be nice if the community could learn that lesson.