No one is saying you should do all the spawning yourself but if you're complaining that you're missing out, being the spawner or part of the spawn party is the best way to make sure you don't.
No one is saying you should do all the spawning yourself but if you're complaining that you're missing out, being the spawner or part of the spawn party is the best way to make sure you don't.
Failing to spawn S ranks is part of the content.The way I wasted multiple days on trying to spawn S ranks back in the day. Tried to keep in check when they were killed wasted time doing the requisite task, be it killing the mobs or dying or whatever, and then seeing how a tank got killed when I went offline or went to bed or went to do literally anything. It really is a worthless job, even if I get to spawn S Rank 2 times out of 3, it's still 1 time of just absolutely useless timewaste for others to claim and then brag on the forums how hints are meant to be spawned and killed.
And no I'm actually all up for sharing the ones I spawned myself, but after wasting time on that I just got tired of doing it like a chore, esp when now there are a whole communities doing it way more effectively than me alone
I don't know how you solo killed A ranks of the respective Expansion when they were current. I could not. I didn't talk about low level A ranks.
Imagine arguing for selfish behavior in a game that's meant to be enjoyed by tons of people. There are plenty of single player games you can enjoy if you can't stand the idea of sharing something.
So we're going in circles. Failing to spawn S ranks is part of the content, failing to get in time to the S ranks because one impatient RDM that didnt spawn this S rank decided to insta pull is also part of the content. Spending 10 hours mindlessly clicking on the placard near houses might be part of the content aswell, yet it was changed this patch. There are a lot of bad parts of the content that can be tweaked to help ppl who arent as fast or have a good pc to jump on the opportunity to get to S rank in time, while some Bobo decided to just instapull while ppl gather up.
No one Is saying that you have to wait for an hour before full server gets there, ppl just asking to have a small protection from that S Rank getting just melted in 2 seconds. Especially in the older content where you can miss even pressing a button before it's over.
You yourself say it's impossible to solo kill higher ranks so what's the point in saying "you should actually spawn those" and then going "if I see A rank I kill it so it will spawn faster" if in any case you still need a bigger party to do it which leads to calling ppl and waiting for them to gather.
Every Shadowbringers Rank A was solo'd while Shadowbringers was current, though Nari was usually ignored once solo'd because it required a trick that could only be accomplished at one of the cliff spawn points. All you had to do was focus on dodging mechanics for an hour (some solo kill times were down to 30-40 minutes by end of expansion for players with Augmented Cryptlurker or Savage gear).
A couple of the Endwalker Rank As have already been solo'd by the hunters who go after that challenge every expansion. I remember Storsie specifically being mentioned and I think Lunatender Queen was as well. No doubt there have been others. Gurangatch seems likely.
Rank As are not hard but it does take a lot of time to solo them due to the large health pools. People only think they're hard because they don't want to pay attention to mechanics.
People are sharing, though. Relays go out - that is sharing. Those sending out the invites can't help it if you think the party is going to start later instead of now.
You missing out does not mean people were not sharing. Do you honestly expect to have any of a pie left when 100 other people show up before you to take a bite?
The ARR S rank problem got fixed by the stat squish. They're no longer dying in 10 seconds. We've been remarking in our linkshells about how much longer they're taking to die.
Most of the problem right now is normal start of expansion congestion. Everyone is gearing up from scratch because of the level cap increase. That's making the content far more popular than it will be later in the expansion. Crowds are already starting to thin out and will continue to do so.
We'll see another brief surge in popularity when 6.1 gets released and everyone wants nuts to buy the augment items for their Radiant gear. That will last a few weeks then die out again since there will be no new DoW/DoM crafted gear to drive up demand for mid-level tomestone materials.
We'll see a big surge when 6.2 is released - new tomestones, new DoW/DOM crafted gear requiring tomestone materials.
Brief surge in 6.3 - same conditions as 6.1.
The cycle will repeat, as it has every expansion. Hopefully somewhere in all of this, SE will have managed to obtain the hardware needed to add the new worlds and that will thin out populations.
If you're thinking "but world visit" - world visit does not exist so players can make every hunt on every world. It exists so you can play with your friends on their world, (or get to a less congested zone if you're having issues on your home world). If you're already on their world when their world spawns a hunt, great. If you're not on the world where the hunt has spawned, there should be no expectation for others to wait on you.
Last edited by Jojoya; 01-14-2022 at 02:50 AM.
Neither did I say it is impossible to solo kill them nor did I say that "I" kill them (alone).You yourself say it's impossible to solo kill higher ranks so what's the point in saying "you should actually spawn those" and then going "if I see A rank I kill it so it will spawn faster" if in any case you still need a bigger party to do it which leads to calling ppl and waiting for them to gather.
Most S-Ranks in EW are dead after 3 -4 minutes. And there are players who get a kick out of going there and pulling immediately. Once they've been puled, there's no stopping them, that's the herd instinct. These players don't care if there are others on the way or if they are stuck in a traffic jam. With SS-ranks they just stand at the spawn point and pull immediately. I feel this behavior is inconsiderate and selfish. You can report these players and you also get a response that the case is being investigated, but you don't get further information about the taken measurements. To get peace in the issue these 5 minutes invulnerability are the only reasonable solution from my point of view. Apelle, swearing, hugging, kissing, dancing have all tried, helps nothing. We In order to maintain the achievements effectively in time, a solidarity community is needed. If this goes on, many will soon be sitting on the aetherite and waiting for the next S-rank. That cannot be the idea of the hunt.
The idea of the hunt at least isn't to just sit in town waiting for shouts and gather the whole server or nowadays the whole data center together.Most S-Ranks in EW are dead after 3 -4 minutes. And there are players who get a kick out of going there and pulling immediately. Once they've been puled, there's no stopping them, that's the herd instinct. These players don't care if there are others on the way or if they are stuck in a traffic jam. With SS-ranks they just stand at the spawn point and pull immediately. I feel this behavior is inconsiderate and selfish. You can report these players and you also get a response that the case is being investigated, but you don't get further information about the taken measurements. To get peace in the issue these 5 minutes invulnerability are the only reasonable solution from my point of view. Apelle, swearing, hugging, kissing, dancing have all tried, helps nothing. We In order to maintain the achievements effectively in time, a solidarity community is needed. If this goes on, many will soon be sitting on the aetherite and waiting for the next S-rank. That cannot be the idea of the hunt.
Don't understand your comment. You've just repeated my last statement.
This is precisely what a lot of people do already since they know they'll be reliably fed relays from the hunting apps/bots.
At this point I routinely end up having offworlders getting to a S rank I spawned before I do simply because a bot that was present in the zone alerted them about it. If you're not already in the same instance as an EW S rank within a minute of the thing spawning, there's a very real risk you be locked out by the ensuing wave of offworld traffic.
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