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  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by van_arn View Post
    Raise needs a rework. It costs too little, casts too fast (compounded by swiftcast), can be used by too many jobs, and is a simple matter of if dead then raise without much consideration to mp.

    Raise is interesting when it’s something strategic that may need to be withheld as the situation requires, or even as a daring and risky strategy, but too many fights in Shadowbringers devolve into a near-limitless flood of raises as people die and get back up again over and over.

    This was best seen on the launch night of e4. 30 deaths in my clear group; I didn’t die, but I never really found myself feeling triage required me to cut anyone off of a raise.

    We need something to wipe an awful run. That could be more enrage mechanics in normal modes, or it could be a cap on raise (such as two deaths benches you until the next attempt), or making raise more scarce by bumping the cost or limiting the jobs that have access to it.

    Something needs to be done to prevent me from raising an undead army for a cheap win, though.
    It's a bit of a complicated thing. On one hand...yeah, I hear you. I can appreciate a good challenge. On the other...this would make doing anything with random people way more stressful than it already is. If a portion of the player base can't handle what is already being thrown at them I doubt it would get any better with an implemented cap on raises. Some would rise to meet this new challenge, but others would not. Again, it's complicated.
    (1)
    Last edited by Vahlnir; 12-30-2020 at 05:49 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.