Wut, I say wut, boy:Whats that got to do with a conversation about GLS there genious? Is 31/23/13 not higher then 0? Oh wait, that doesn't matter because GLS was being discussed, and the effects of removing recipies to it. Had you actually read the thread, and wern't just trolling it, you might no this. Had you not been purely trolling it, perhaps you would have actually added something to the conversation.
... Now GDS/BLS share responsobility for the making of materials for arrow heads. ...
All I know is I can see it effecting 3 DoH and 2 DoL all of which I have leveled to some extent and one or so I haveapped. So I find it interesting that a poster having those same classes at 0 debating it.So if you were only discussing GSM, what's all this talk about stuff that isn't GSM?Its tough to change it at this point though. Arrows are a staple of leveling for goldsmiths and woodworkers. Who are in turn utilizing materials from botonist and miners. Removing consumable arrows would not nessiccerily be detrimental to the economy, but it certainly would be an annoying complication for some time to DoL/H for a good while.
Well as Findel said, arrowheads aren't even used in arrows anymore. If you're talking about dated recipes, they'll be gone soon enough anyway so that's kind of a non-issue.
Whats the fact that its used in other recipies have to do with anything? The fact that items used to make arrow heads previously, were used to make other items, nulls your point right there. So now your claiming that removing the most consumed consumable in the game would not effect the DoH that make it, and the DoL that farm the items for it? Talk about "weak arguements"
Whether or not DoH will be affected is kinda irrelevant. Question is should 1 aspect of a couple of DoH/DoL dictate how a discipline of *WAR* class should be played. It's a gameplay and class design issue, DoH and DoL aren't going to become redundant via the removal of consumable arrows especially if the same jobs are used to make the non-consumable quivers.Whats the fact that its used in other recipies have to do with anything? The fact that items used to make arrow heads previously, were used to make other items, nulls your point right there. So now your claiming that removing the most consumed consumable in the game would not effect the DoH that make it, and the DoL that farm the items for it? Talk about "weak arguements"
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Arrows are:Whats the fact that its used in other recipies have to do with anything? The fact that items used to make arrow heads previously, were used to make other items, nulls your point right there. So now your claiming that removing the most consumed consumable in the game would not effect the DoH that make it, and the DoL that farm the items for it? Talk about "weak arguements"
1 branch
1 ingot
1 feather
So this affects Botanist, Miner, Carpenter and Blacksmith.
Botanist has a wide variety of other things it can gather for money and/or crafting. Culinarian and Alchemist benefit from Botanists, as well as a wide variety of other things for Carpenter.
Miner is in the same situation, but for Armorer, Blacksmith and Goldsmith.
Blacksmith makes the ingots and those have a huge range of uses outside of the arrows.
Carpenter makes the arrows but I don't think many will miss arrows if they were no longer consumable. They are one of a very wide variety of things that Carpenters could make money off of.
All the classes that it would affect all have a very wide range of other items they could make money and/or level off of. They won't miss the arrows and they'll find other things to make even if they did, it would hardly affect them. Nothing you said nulls my point, you just failed to see the bigger picture. Not surprising.
Your just wrong. Armorer and Goldsmith also make ingots for arrows. You appear to want to argue about classes and recipies when your not even familiar with them.
Both Ingots and arrows use the sime materials from miners to make. they are both made in one synth. Its laughable that you keep making failing attepts to claim they are so different in this situation.
And you both are 100% sure arrowheads do not exist at this time in arrows in this game?......interesting, that explains alo.
Right. Lets compare the most consumable item in the game to everything else.
Says the guy without those classes. Just because you blurt some foolish statement like this out, by all means does not make it true. Its highly relavent to thse classes that use it. Its by miles, the most consumable item in the game. Don't sit there on your making these foolish claims that classes don't matter just because you don't play them.
Last edited by Coglin; 04-23-2012 at 07:30 AM.
For me, the best part about archer vs mages is the ability to maintain range and keep dps up without having to sit around and wait for animation to complete. But it really would be nice to have elemental arrows or specific status arrows again. However, I'm sure once we have that, brd/arc would start complaining about how they're expected to carry 20 different types of arrows etc etc.
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