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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Teia View Post
    Because Arcell's perspective doesn't apply to every gatherer, but apparently yours does (why else would he be wrong and you wouldn't?).
    And how do you get to that false asumption? I clearly stated he was wrong to claim his opinion applies to all getherers, Thats a fact. Where did I claim my opinion applier to all getherers?

    So again, please quote where I claimed to speak for all crafters my lying friend.

    Is called reading comprehension, you should give it a shot sometime.
    (0)

  2. #2
    Player

    Join Date
    Apr 2012
    Posts
    34
    Newbie here making his input. I can honestly say I would like to see unlimited arrows for no other reason than I don't really see many other games using consumable ones. I'll use Guild Wars as an example. Rangers don't need to buy arrows there, they just need a bow. If you decide you want to play another class and make a new character, you don't see any of them needing to purchase consumables ever and they are just as fun as playing a Ranger. If you move from Guild Wars to FFXIV (or XI for that matter), you will probably be turned off by the fact that your favorite archetype is basically a money sink all the time. It simply isn't fair if you look at it from the respective points of playing other DoW classes. On the other side of the spectrum World of Warcraft does have consumable ammos for ranged weapons, however classes that use them also have melee weapons to deal with threats if they run out at an inopportune moment. FFXIV Archers simply do not have that, they get to punch their enemies which does considerably less damage than an arrow.

    So for the tl;dr version: I like the idea of unlimited arrows, but if that won't happen give archers a melee weapon to help deal with the inevitable moment when those arrows run out.
    (3)