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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Consumable Arrows are not just about a Gil Sink. Having Consumable Arrows allows for Archers to have Significantly Higher Damage and Future access to Addition skills with Status Effect Arrows. If you make Arrows unlimited you cannot have things like Sleep Arrows, Drain arrows or Fire arrows. Also, the average Damage of every arrow would need to be reduced. Gil for Damage is the Concept. You can greatly increase your Damage by purchasing higher quality arrows or you can get a full stack for 2k and not take the dmg bonus.

    Your not supposed to grind with Cobalt Arrows.
    (1)

  2. #2
    Player
    Findel's Avatar
    Join Date
    Jan 2012
    Location
    Girdania
    Posts
    100
    Character
    Findel Taralom
    World
    Adamantoise
    Main Class
    Ninja Lv 73
    Quote Originally Posted by Kiote View Post
    Consumable Arrows are not just about a Gil Sink. Having Consumable Arrows allows for Archers to have Significantly Higher Damage and Future access to Addition skills with Status Effect Arrows. If you make Arrows unlimited you cannot have things like Sleep Arrows, Drain arrows or Fire arrows. Also, the average Damage of every arrow would need to be reduced. Gil for Damage is the Concept. You can greatly increase your Damage by purchasing higher quality arrows or you can get a full stack for 2k and not take the dmg bonus.

    Your not supposed to grind with Cobalt Arrows.
    The problem is our significantly higher damage as you put it is not that. It's average compared to the other classes and yet we have to PAY to keep that damage up. And one could argue that there are throwing weapons for other classes, but I have yet to meet a player that uses them. And even then that would be added damage on top of their non-consumable weapon damage.

    If you ask me, this argument is invalid since we don't seriously out damage all other jobs who do not have to constantly sink gil just to attack. I mean, if I swapped out for Warped Arrows, which is still paying money to do any damage on Bard/Archer since my bow is worthless without it. And even when I do, my damage drops fairly significantly where Dragoon, Warrior, Monk or Black Mage do not have to continually purchase a consumable to alter their DPS.

    Now, if you made it where the quiver only allow for so many shots before Reload would have to be used, then it could balance out. I just do not see how you claim that we can't have arrow types with unlimited ammo with my Quiver idea. So a Fire Quiver allows for Fire Arrows, Sleep Quiver for Sleep Arrows, Etc.

    And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective. The only way this could be done effectively is with a skill or spell that enchants the next show with X effect. Something similar to the fist abilities of Pugilist/Monk.
    (3)
    Last edited by Findel; 04-20-2012 at 05:22 AM.

  3. #3
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Findel View Post
    The problem is our significantly higher damage as you put it is not that. It's average compared to the other classes and yet we have to PAY to keep that damage up. And one could argue that there are throwing weapons for other classes, but I have yet to meet a player that uses them. And even then that would be added damage on top of their non-consumable weapon damage.

    If you ask me, this argument is invalid since we don't seriously out damage all other jobs who do not have to constantly sink gil just to attack. I mean, if I swapped out for Warped Arrows, which is still paying money to do any damage on Bard/Archer since my bow is worthless without it. And even when I do, my damage drops fairly significantly where Dragoon, Warrior, Monk or Black Mage do not have to continually purchase a consumable to alter their DPS.

    Now, if you made it where the quiver only allow for so many shots before Reload would have to be used, then it could balance out. I just do not see how you claim that we can't have arrow types with unlimited ammo with my Quiver idea. So a Fire Quiver allows for Fire Arrows, Sleep Quiver for Sleep Arrows, Etc.

    And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective. The only way this could be done effectively is with a skill or spell that enchants the next show with X effect. Something similar to the fist abilities of Pugilist/Monk.
    Won't go into too much detail since Findel pretty much nailed it but... we don't do the highest damage so the only thing we're paying for, since our damage is average, is the safety of range...which blms and whms enjoy without paying gil.

    Also "Also, the average Damage of every arrow would need to be reduced." it wouldn't really. The game is balanced around the jobs/classes going 'all out'. When they balance things they probably expect the bard to be using the best ammo and for any content that matters bards will be using the best ammo or they won't be playing as bard. When you gear bard for combat you make sure you have enough cobalt arrows to last the entire fight, so the end result is you're behaving the same as the other DDs (i.e. a consistent damage level) but you're paying per shot. No good bard is going to take 20 cobalts, use them then switch to warped is what I'm suggesting.
    (3)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  4. #4
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Findel View Post
    The problem is our significantly higher damage as you put it is not that. It's average compared to the other classes and yet we have to PAY to keep that damage up.
    Arc/Brd on average does 10k more damage than any other melee class in every boss fight when using Cobalt Arrows. That is a fact. On top of that, you can hit enemies from anywhere on the map without moving, a Huge advantage.

    High End Arrows are for Dungeons and Boss Fight. No one should be burning through 999 Arrows on any of those endeavors.

    And honestly without gear swaps while engaged, which I doubt we will see in this game, situational arrows won't be super effective.
    I'm fairly positive you can in fact swap ammo while engaged. If you cannot, you will be able to in the future. That will very quickly be addressed when Status/Elemental/Damage Type Arrows are Implemented.
    (0)
    Last edited by Kiote; 04-21-2012 at 03:32 AM.